Technology and gaming content trusted in North America and globally since 1999
8,620 Reviews & Articles | 61,112 News Posts

Elite: Dangerous switching support from Oculus Rift to SteamVR instead

Frontier Developments is actively working with SteamVR now that they have more stable software, switching from their focus on the Oculus Rift

Jeff Williams | Jan 22, 2016 at 10:32 am CST (1 min, 13 secs time to read)

Elite: Dangerous developer Frontier Developments has always been one of the original supporters of VR as it became mainstream, and they're shifting focus to concentrate on the SteamVR platform while still supporting the Oculus Rift.

Elite: Dangerous switching support from Oculus Rift to SteamVR instead | TweakTown.com

Speaking to Eurogamer, Frontier said that they've altered the course of their VR focus due to SteamVR having a more stable driver out much sooner than Oculus. That doesn't mean that they won't support Oculus' solution, just that their teams will are going to more actively pursue the SteamVR solution, as that makes more sense at the moment.

In the end it makes sense to support as many VR HMD's as possible for a game that can actually make use of the head-tracking and immersive experience. But it seems that after Oculus 0.6 SDK, they're switching gears. But they're still working closely with Oculus as well.

We've supported VR for a few years now, and Elite Dangerous is arguably the world's leading VR-ready game. We want to give players the best possible VR experience however they play - it's something we talked about with Digital Foundry recently - and that means focusing our efforts. Right now, we've chosen to focus on SteamVR. We haven't cut an exclusivity deal with any VR manufacturer, and we're still working with Oculus on Rift support.

Last updated: Apr 6, 2020 at 04:56 pm CDT

NEWS SOURCE:eurogamer.net
Jeff Williams

ABOUT THE AUTHOR - Jeff Williams

Jeff grew up in the Pacific Northwest where he fell in love with gaming and building his own PC’s. He's a huge fan of any genre of gaming from RTS to FPS, but especially favors space-sims. Now he's stepped into the adult world by becoming a professional student looking to break into the IT Security world. When he’s not deep in his studies, he’s deep in a new game, revisiting an old game, or testing the extreme limits of his own PC. He's now a news contributor for TweakTown, looking to bring a unique view on technology and gaming.

Related Tags