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Star Citizen developer reiterates its commitment to VR

RSI will be 'refocusing efforts' on VR support for Star Citizen

Anthony Garreffa | Jan 2, 2016 at 7:31 pm CST (1 min, 25 secs time to read)

During an end-of-year livestream by Roberts Space Industries last month, Chris Roberts gave some more details on the VR side of Star Citizen.

Star Citizen developer reiterates its commitment to VR | TweakTown.com

Roberts said that RSI would be refocusing its VR efforts for Star Citizen in the coming months, adding "The status of VR integration is that we've been pretty busy with getting [Alpha] 2.0 [out] and we're trying to get 2.1 so I would say we still have some stuff to integrate from the most recent CryEngine drops. They've been actually doing quite a lot of VR, I'm pretty sure you guys have noticed that they've completely doubled down and they're all VR now".

Roberts continued: "So there are some updates on VR that we need to integrate in. It's a little more complicated because we've changed the engine so much, we've changed the rendering pipeline to enable us to do a lot of things that we need to do so it's not very easy. Nowadays we've diverged from CryEngine where we don't take regular updates from them any more although we will cherry pick certain features that maybe we're not working on that we think would help out well and VR is a good example of that".

He wasn't finished, adding: "So it's really just a matter of getting some engineering time in the Frankfurt team. The Frankfurt team... [includes many of] the guys that originally did the VR work at Crytek so they know it pretty well but I would be expecting it to get up to speed with the most recent [VR] stuff sometime early next year".

Last updated: Apr 6, 2020 at 04:57 pm CDT

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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