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Watch Dogs sequel would "certainly not" take so long to make

Ubisoft Montreal begins talking about Watch Dogs 2, says its not in development, but a sequel would "certainly" not take as long to develop.

@anthony256
Anthony Garreffa
Published Thu, Apr 24 2014 5:39 AM CDT   |   Updated Sat, Aug 8 2020 10:29 AM CDT

Watch Dogs isn't even out yet - and doesn't arrive until May 27 - but Watch Dogs' Creative Director, Jonathan Morin, is already teasing us about the sequel. Not directly, but he talked to Eurogamer saying "Right now there is no such thing as a Watch Dogs 2".

Morin continued: "It's certainly not going to be the same amount of time if we ever embark on such a journey. A big part of it was defining whatever Watch Dogs is. Once you have that starting point, then what becomes interesting is what players want more of - what comes next?". He also mentioned the delay that Watch Dogs required, suggesting the commitment to Watch Dogs' long-term potential. He said that Ubisoft wanted to get the game right, as the future of Watch Dogs is important to them.

He added: "Especially with the delay we have just been really concentrating on getting it [the original Watch Dogs] launched. After that we'll see where it goes - I think Ubisoft is showing more and more that they're willing to take the time for it to be right". When it came to talk of a sequel, Morin suggested that the decision for Watch Dogs 2 isn't going to necessarily be greenlit on sales numbers alone, but more the critical reception of the game would be important to the company, too.

Watch Dogs sequel would certainly not take so long to make | TweakTown.com

Morin finished up by saying: "I think we're in a pretty good shape. I certainly like the idea of going deeper in the thematics - the hyperconnectivity and hacking in an entire city, controlling a city, monitoring everyone. There's stuff we discovered by making Watch Dogs that are interesting to pursue. But it's up to players. [And] for me right now - it's vacation".

NEWS SOURCE:eurogamer.net

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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