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Resident Evil: Requiem to feature 'Last of Us' combat, vehicles, and open-level design

Details for Resident Evil: Requiem have emerged online claiming there will be vehicles and combat will be inspired by The Last of Us games.

Resident Evil: Requiem to feature 'Last of Us' combat, vehicles, and open-level design
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TL;DR: Resident Evil: Requiem introduces advanced lighting, shadows, and a new AI system for dynamic enemy behavior. Players can switch between first and third-person views in real time, explore an open Raccoon City with vehicles, and experience innovative combat inspired by The Last of Us. Official reveal at Gamescom.

Ahead of the official gameplay unveiling at Gamescom next week, details regarding Resident Evil: Requiem have surfaced online, with a series of posts revealing what players can expect to be present in the upcoming title.

According to prominent Resident Evil leaker Dusk Golem, Requiem will feature new lighting and shadow engines that will be accompanied by a new AI system that will react and behave uniquely in real-time. Moreover, there are more innovations, such as being able to switch between first and third-person camera angles in real time, and the hair engine from Pragmata.

Furthermore, Dusk Golem writes there has been an effort to make Raccoon City an open-level designed environment that can also support vehicles to travel around in, along with innovations in combat, which is reportedly similar to how combat is in The Last of Us games. As with all leaks, take the information with a healthy amount of skepticism, as it hasn't been confirmed and is subject to change. The good news is we won't have to wait long until the confirmation as Resident Evil: Requiem is going to be unveiled at Gamescom next week.

"Right now officially they've talked about as you mentioned the ability to switch between first & third person on-the-fly (& basically designing two different games alongside each other to accomplish this as require big retooling to work with both), the new lighting/shadow engine, hair engine from Pragmata.

Additionally we know the stalker uses a new dynamic AI system they've done to behave uniquely & intelligently on-the-fly. There's few other innovations, some I know, but also sure I don't know all of them.

A small handful I don't mindsharing is they've been working hard to achieve having good performance on open-level designed areas like Raccoon City, along w/a vehicle to travel around it. The combat with Leon has seen huge innovations, honestly some Last of Us Part 2-isms, but also its own innovations.

There's been effort to provide more environmental physic systems and interactivity for Grace's segments where she has to work with the environment more, & balance light & darkness. And more I won't say, & sure more I don't know. But they have a lot more to reveal," wrote Dusk Golem on X

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News Source:insider-gaming.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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