Battlefield 6 embraces user-generated content (UGC) with the new Portal mode, allowing gamers to create and share custom content.

Battlefield 6 is more than just a game, it's a platform, and a clear example of EA embracing what I've referred to as Games-as-a-Platform.
The platform aspect that EA refers to is the culmination of all of Battlefield 6's parts, including Portal, which might be one of the most important things for the game's long-term use. Portal is basically Battlefield's version of Halo Forge that was made specifically for customs. This time around Portal is much more robust, giving players what looks to be a powerful SDK for custom map and mode creation.


One of the examples showed a map on a broken highway, inclined so that all of the vehicles are sliding downward; another example showed a jet flying through rings of floating tanks.
Here's what EA and DICE have said about Portal:
Battlefield 6 also launches with an all-new and improved iteration of Portal - the creative toolset that lets you redraw the lines of war. Portal is more powerful and streamlined than ever before, giving players brand new tools to create completely unique content called Community Experiences. Ambitious post-launch support will continue to add more modes, maps, weapons, and other features to the game on a consistent basis.
"With the return of Portal, you can also build, share, and play your custom created experiences."
"This new, more powerful version of Portal will enable creators to use an updated toolset that features editing tools that will let you create even wilder experiences. That's not all, in Portal's new verified mode, modifiers will allow players to set up hardcore rulesets like one-shot kills, close weapons, and so much more, all with full progression and XP gain.
"With updates to our UI and navigation systems, it will be easier than ever to find a share exciting new experiences made with Portal. We can't way to see what you create, share, and play."




