NVIDIA's DLSS 4 with Multi Frame Generation arrived earlier this year with the GeForce RTX 50 Series of RTX Blackwell gaming GPUs, and it has been a game changer for image quality and performance. With over 120 titles featuring either native DLSS 4 support or DLSS 4 support available via the DLSS Override feature in the NVIDIA App, we can add three more PC games to the DLSS 4-compatible list this week.
First up, there's the player-driven fantasy of Mortal Online 2, which offers players a sandbox world with no rules and the freedom to build, trade, build houses, explore, loot, and of course, raise more than a few swords in massive PvP battles. Developer Star Vault AB notes that the Unreal Engine 5-powered title offers the largest draw distance or "visibility range" for any MMO.
With the arrival of its first major expansion, Reckoning, Mortal Online 2 is adding DLSS 4 with Multi Frame Generation support to boost performance. It's worth noting that the enhanced DLSS 4 Super Resolution is available for all GeForce RTX gamers, while the new Multi Frame Generation is exclusive to the GeForce RTX 50 Series.
Next up is another sandbox title that draws inspiration from Minecraft and LEGO, called Brickadia. However, Brickadia is described as a "next-generation" brick building sandbox due to its support for building massive, physics-driven worlds, with scripting and real-time multiplayer capabilities. The game will hit Early Access on Steam this weekend, featuring DLSS 4 with Multi-Frame Generation support to enhance performance, which will come in handy when you enable the game's hardware-accelerated, ray-traced Lumen lighting and reflections.
The final game on the list this week is RuneScape: Dragonwilds, which debuted with support for DLSS Super Resolution and Frame Generation. The good news is that this stunning survival game set in the iconic RuneScape universe just got an update that adds DLSS 4 with Multi Frame Generation support, improving DLSS Super Resolution image quality and how many extra frames you can get with Frame Generation.




