Microsoft's DirectSR tool updated to support AMD FSR 3.1 for easy game integration

DirectSR is a new tool for DriectX that makes it easy for developers to add all of the various upscaling options into their games.

Microsoft's DirectSR tool updated to support AMD FSR 3.1 for easy game integration
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Microsoft's DirectSR, from the DirectX team, is a tool developed in partnership with AMD, Intel, and NVIDIA to help game developers integrate all of the various upscaling methods into their games.

Microsoft's DirectSR tool updated to support AMD FSR 3.1 for easy game integration 01

With support for AMD FidelityFX Super Resolution (FSR), Intel XeSS, and NVIDIA DLSS Super Resolution, the technology breaks upscaling down to a standard set of inputs and outputs that can then be called upon by DLSS, FSR, and XeSS. Upscaling works, generally speaking, by using frame information broken down into pixels and motion vector data for moving objects to create a higher-resolution image.

Upscaling methods employ different algorithms and tech to achieve the same result - an impressive AI model on the NVIDIA DLSS side and an open-source algorithm on the AMD FSR side - but the inputs are the same.

With DirectSR available for developers in Preview, Microsoft has announced that it has updated the tool to support AMD FSR 3.1. With improved image quality, less ghosting, and fewer artifacts, FSR 3.1 is a welcome update, so it's great to see DirectSR updated to include the latest version of AMD's upscaling tech.

A PC game is expected to have at least one or more upscaling options in 2024. It's a tool most gamers use to significantly boost in-game performance without dramatically reducing image quality. In the case of NVIDIA DLSS, it's played a significant role in bringing real-time ray-tracing and path tracing to several PC games, something that otherwise wouldn't be possible (or, more accurately, playable).

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Kosta is a veteran gaming journalist that cut his teeth on well-respected Aussie publications like PC PowerPlay and HYPER back when articles were printed on paper. A lifelong gamer since the 8-bit Nintendo era, it was the CD-ROM-powered 90s that cemented his love for all things games and technology. From point-and-click adventure games to RTS games with full-motion video cut-scenes and FPS titles referred to as Doom clones. Genres he still loves to this day. Kosta is also a musician, releasing dreamy electronic jams under the name Kbit.

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