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Metroid Prime 3: Corruption Factsheet (E32006)

Metroid Prime 3: Corruption Factsheet (E32006) - Page 1 from TweakTown's online gaming review, article and guide content pages
Nathan Davison | May 11, 2006 at 11:00 pm CDT - 1 min, 29 secs reading time
Developer and/or Publisher: NA

FACT SHEET

Format: Wii¬ô

Launch Date: TBA

ESRB: RP (Rating Pending)

Game Type: First-Person Adventure

Accessories: Wii Remote and Nunchuk Controller

Players: 1

Developer: Retro

KEY INFORMATION

Ifyou think you knew what it felt like to be the bounty hunter behind thevisor, think again. Take aim at evil with Nintendo's revolutionarycontroller.

Players control Samus by moving with the Nunchukcontroller and aiming with the pointer, allowing for a level ofimmersion unlike anything they have ever experienced. Through the eyesof Samus, players experience a quantum leap in first-person control asthey wield the Wii Remote, the ultimate device for the firstpersonshooter genre.Samus will employ well-known power-ups like theGrapple Beam and Morph Ball, as well as a bunch of new surprises, tohelp her survive her coming trials.

Game storyline:The Galactic Federation's Base Sector Zero is under attack by SpacePirates. Samus must boot up the generator to restore the defensesystems. But at the end of her path, someone awful is waiting for her.

Characters: Samus, Dark Samus, the Galactic Federation and many new bounty hunters.

How to progress through the game:The war initiated by Dark Samus and the Space Pirates rages across manyplanets as they attempt to corrupt each with Phazon seeds. Players usethe Wii Remote and Nunchuk to explore alien landscapes, hunt forweapons and information, and destroy the seeds. Saving the planets fromCorruption isn't enough, though. Eventually, players must take downSamus' mortal enemy, Dark Samus.

Special powers/weapons/moves/features:Besides using the Wii Remote and Nunchuk controllers to pull offamazing feats like aiming and blasting in midair or at a full run,players also will have an array of different weapons at their disposal.In true Metroid fashion, these will become powered up as the gameprogresses. Not only that, but the controller will be used for a numberof other game elements beyond the traditional firstperson shooterstandards.

Last updated: Jan 30, 2019 at 10:26 pm CST

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Nathan Davison

ABOUT THE AUTHOR - Nathan Davison

Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

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