Blitzkrieg 2 Factsheet (E32004)

Blitzkrieg 2 Factsheet (E32004) - Page 1 from TweakTown's online gaming review, article and guide content pages.

Developer / Publisher: NA
1 minute & 4 seconds read time
Game summary

Fight on every major front of WWII from the heart of Europe to the blistering sands of Africa and the deadly jungle isles of the Pacific. Hundreds of authentic weapons, vehicles and infantry fight on land, sea and air in 4 campaigns that span the globe!

Take command of real life heroes, aces and leaders to give your army the tactical edge in historic battles. You'll be able to send Patton into Bastogne, use Vasily Zaitsev to take down infantry in Stalingrad or Michael Wittman to counterattack Allied armor in France.

Choose what missions to fight, what troops to use, and when to call in reinforcements. Completing objectives and capturing strategic locations like train stations or airfields in each mission will help you to win next missions. Each mission has multiple primary and secondary objectives that are connected to other missions, to provide limitless strategic choices.

Features of the Product

1. 3D Terrain
2. 3D Units
3. USP - Dynamic Camera
4. Coastal Operations and Naval Units
5. Four single player campaigns.
6. Historically correct missions in various regions
7. Non-playable countries: Japan, France, Italy
8. 76 missions (60 single player, 15 multiplayer, 1 tutorial)
9. USP - Leaders
10. Over 250 types of vehicles, over 60 types of infantry
11. Historically correct units
12. Realistic Combat Model
13. Squads
14. Diversified core army
15. Units gain experience based on player's tactics
16. Player's development
17. Easy Learning Curve
18. USP - Unified interface for calling in reinforcements
19. Strategic buildings
20. New Multiplayer Rules
21. Battle tactics
22. USP - Controlled Air force
23. Open architecture
24. USP - 28+ Ingame Sequences / 5 FMVs
25. Weather effects
26. USP - Night Missions
27. USP - Multiplayer server
28. USP - Super Weapons
29. Unit special abilities
30. Obstacles and Mines
31. 80+ hours of gameplay

RELEASE: 1st half 2005

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Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

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