The world is a dark, unforgiving and dangerous place. Ethics and laws have been corrupted, yet one man stands, trigger finger itching, known to the underground world simply as "The Sniper". Although a hitman himself, "The Sniper" is caught in between the jaws of injustice, and must fight his way back to the source of the immerging war.

The LithTech Jupiter system features a new polygrid system supporting dynamic lighting, Fresnel reflections and dynamic surface animations as well as the addition of cubic environment mapping. Technically speaking, the LithTech Jupiter engine is very impressive. Sporting full Direct X 8 rendering and acceleration, you can be sure this engine will be able to harness the full power of today's and the future's 3d chipsets, which means you can also be sure that Sniper will be looking pretty good visually come release time.
Players can expect a decent array of weapons to utilise in Sniper, ranging from grenades to sigs, and of course the sniper rifle itself. Although one could be led to believe this title is a Hitman clone, with stealth a main aspect, it is actually not the case. 25 levels of hardcore blood drenched combat will be at hand, and with a unique character building subsystem, we could have some very detailed gameplay at our hands.
To be honest I would of really loved to get even further into this title, but the resources available are limited. However, you will be glad to know that any interest generated from this brief preview can be fulfilled soon as the full retail PC version is due out next month, being September 2002. It may not have the blockbuster hype like many other FPS titles out there, but I tell you what, it certainly has the potential.
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