Sniper Preview

Sniper Preview - Page 1 from TweakTown's online gaming review, article and guide content pages.

Developer / Publisher: NA
1 minute & 42 seconds read time

The world is a dark, unforgiving and dangerous place. Ethics and laws have been corrupted, yet one man stands, trigger finger itching, known to the underground world simply as "The Sniper". Although a hitman himself, "The Sniper" is caught in between the jaws of injustice, and must fight his way back to the source of the immerging war.

Welcome to the world of Xicat Interactive's soon to be PC hit, Sniper. The title of the game itself is enough to set the scene, infact I'm quite surprised it has taken this long for the title Sniper to be taken. Although this is yet another FPS to hit the market, being based on the extremely underused Lithtech Jupiter technology will certainly give Sniper a somewhat unique feel to it, in fact the only other game I can recall off the top of my head which is based on Lithtech Jupiter is No One Lives Forever 2. The fact it does seem underrated could be partially blamed on the recent Unreal Warfare trend, which, it seems, almost every developer is picking up on.

The LithTech Jupiter system features a new polygrid system supporting dynamic lighting, Fresnel reflections and dynamic surface animations as well as the addition of cubic environment mapping. Technically speaking, the LithTech Jupiter engine is very impressive. Sporting full Direct X 8 rendering and acceleration, you can be sure this engine will be able to harness the full power of today's and the future's 3d chipsets, which means you can also be sure that Sniper will be looking pretty good visually come release time.

Players can expect a decent array of weapons to utilise in Sniper, ranging from grenades to sigs, and of course the sniper rifle itself. Although one could be led to believe this title is a Hitman clone, with stealth a main aspect, it is actually not the case. 25 levels of hardcore blood drenched combat will be at hand, and with a unique character building subsystem, we could have some very detailed gameplay at our hands.

To be honest I would of really loved to get even further into this title, but the resources available are limited. However, you will be glad to know that any interest generated from this brief preview can be fulfilled soon as the full retail PC version is due out next month, being September 2002. It may not have the blockbuster hype like many other FPS titles out there, but I tell you what, it certainly has the potential.

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Nathan founded Hardware Avenue and 3DAvenue in 2000 and 2003 respectively, both of which merged with TweakTown to create TTGamer in 2007. Nathan can be usually found composing articles and reviews from the PC gaming and hardware world, but has been known to venture into the realms of console gaming as well (but he insists he doesn't enjoy it as much!). As a senior gaming editor, Nathan's responsibilities are much the same as they were with 3DA; reviews, articles and ideas.

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