The day before I jumped on a plane from Australia to the United States to cover NVIDIA's GPU Technology Conference (GTC 2016), I did some last minute testing on some games so that I had a bunch of work I could write about (with all of the performance scores complete) while I was in the air, in the airline lounges (where I'm writing this), and in my hotel room. Well, I was doing some last minute testing on Hitman, Far Cry Primal, and The Division and ran into a slew of issues, which led to me being inspired by this scathing rage on the current state of multi-GPU support in today's games - today, being 2016.
Let's quickly recap that I'm not new to GPUs, multi-GPUs, or serious enthusiast setups. I imported one of the very first 3DFX Voodoo video cards into Australia all the way back in the mid-90s and even had Voodoo 2's in SLI - which at the time, would be like running 4 x Titan X/Fury X cards in tandem. It was insanity, but the additional performance in the games that supported both 3DFX and SLI at the time was oh so worth it.
I didn't think SLI was the future back then, as it only allowed you to jump from 800x600 to 1024x768 at the time - which was huge, in a world of 640x480. But, we're at a stage now that we need perfect multi-GPU scaling and technology, as we head into these higher and higher resolutions and most of all - VR.
I have been running SLI and Crossfire setups for the better part of 20 years now, and right now is the worst it has ever been. That sentence alone is going to have AMD and NVIDIA emailing me, as well as some of you guys and girls thinking "what the hell is Anthony smoking?" - surely, I have to be jetlagged or something, right?
Multi-GPU support in today's games SUCKS
No. Multi-GPU support in games - and let me clarify that as multi-GPU in games, not the technology itself - is not just lackluster. It fuc*ing sucks. There, I swore. That's the first time I've officially sworn on an article for TweakTown and I've written nearly 14,000 articles for the site now.
The technology itself is more amazing now than it ever has been, and that's something we'll continue on the next page. But for now, a quick rage about multi-GPU support in games. It's just not there. It really isn't, and this is because of a few reasons.
You know what? It's because developers like Ubisoft don't even provide their staff - who are developing games with budgets between $10-$100 million, with 4K monitors. Ugh, seriously.
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- Page 1 [Intro & Multi-GPU Technology, Born In 1998]
- Page 2 [The Technology Now, is More Than Awesome]
- Page 3 [Next-Gen Displays @ 240Hz+ and VR Headsets]
- Page 4 [Why We Don't Need Multiple GPUs Right Now]
- Page 5 [What Do Our Friends Think & Final Thoughts]
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