The Witcher 3 on Nintendo Switch ran at just 10FPS during testing

Anthony Garreffa | Gaming | Dec 5, 2019 7:33 PM CST

In its original state as an early port, The Witcher 3 on the Nintendo Switch ran like dog poo. The handheld mode of the game ran at just 10FPS, which is not good at all -- unplayable, really.

The Witcher 3 on Nintendo Switch ran at just 10FPS during testing

In a new interview between GamesBeat and Saber Interactive, who is working with CD PROJEKT RED on the Nintendo Switch port of The Witcher 3, studio CEO Matthew Karch said the port ran at just 10FPS and took up a pretty hefty 50GB of storage space.

The team was forced to start making some cuts to the game, and one of the first was considering the culling of the NPCs in The Witcher 3 -- but nope, can't do that. From there the team had to work a little harder, so they took a closer look at shadows and vegetation, because there's so much of it in The Witcher 3, and began cutting away.

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Control could get a sequel, is selling well as an established new IP

Derek Strickland | Gaming | Dec 5, 2019 6:58 PM CST

Remedy managed to create one of the most spellbinding, bizarre, and unique games of 2019 with a small budget--and a smaller development timeline.

Control could get a sequel, is selling well as an established new IP

Making games is an expensive, time-consuming process. But when you're an indie dev like Remedy, you have to make a lot with a little. Development has to be streamlined and efficient, progress can't be scrapped too often, and every dollar has to be stretched as far as it can go. It's tough and often sees games being cancelled outright--or developers closing down.

To make Control, Remedy had a 30 million Euro budget ($33 million) and a three-year dev cycle. That's not a whole lot of cash, or a lot of time to make a game, especially not one as awesome as Control (sadly, another few months could've probably prevented the disastrous performance on consoles at launch). Games can take $50-100 million to make and have insane dev cycles of up to 10+ years.

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Riot Games to publish third-party League of Legends games

Derek Strickland | Gaming | Dec 5, 2019 5:55 PM CST

Today Riot Games announced Riot Forge, a new initiative that recruits third-party indie studios to help make new League of Legends games.

Riot Games to publish third-party League of Legends games

Under Riot Forge, the studio is essentially conscripting third-party teams to help make new League of Legends games. They definitely need all the help they can get. Riot currently has a metric ton of new games in the works, including a hero shooter FPS game (yes, really), a Diablo-like ARPG, a mobile version of League of Legends, a card game, and even a fighting game.

Riot won't be working alone on these projects. With Riot Forge, the studio aims to make League of Legends into a multi-faceted IP focused on making tons of cash, whether it be from game sales or engagement-driven microtransactions. The latter is right up Tencent's alley--the company makes billions every year from massively successful mobile games.

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Resident Evil 3 Remake won't be at The Game Awards 2019

Derek Strickland | Gaming | Dec 5, 2019 3:03 PM CST

Capcom won't reveal Resident Evil 3 Remake at The Game Awards 2019, host Geoff Keighley confirms.

Resident Evil 3 Remake won't be at The Game Awards 2019

Just yesterday we spotted some PSN images that confirm Resident Evil 3 Remake is happening, but the game won't be shown off at TGA 2019 as expected. The news comes from showrunner Geoff Keighley, who says none of the show's planned reveals have been leaked ahead of time.

"There are no plans (never were) to do anything with Resident Evil 3 at the show. A lot of these 'leaks' are completely wrong. Nothing about our show has leaked as of this writing," Keighley said in a recent Reddit AmA session.

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Razer CEO threatened and abused staff, wanted to be 'Asian Steve Jobs'

Anthony Garreffa | Gaming | Dec 5, 2019 1:37 PM CST

Well, it seems Razer is some trouble right now -- with Kotaku receiving a bunch of emails from Razer staff, which see Razer CEO Min-Liang Tan threatening and abusing his staff.

Razer CEO threatened and abused staff, wanted to be 'Asian Steve Jobs'

Tan was mad that his company had reached the milestone of being one of the "Most Innovative Companies" in Fast Company's 2014 top list, seeing the Razer CEO rage at his staff. In an email as "part of an exchange obtained by Kotaku", Tan said to one of his marketing staff: "Are you guys fucking off?"

In a huge email reply from Greg Agius, Razer's director of marketing, Agius had a plan to get Tan "in front of Fast Company" so he could be pushed into the limelight as the "Asian Steve Jobs". But it gets worse... Agius was doing his job and told Tan an in-person media tour would've given the Razer CEO a much better chance of making Fast Company's list of Most Innovative Companies.

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Amazon's 16-inch Apple MacBook Pro's are cheaper now than Black Friday

Jak Connor | Deals | Dec 5, 2019 10:57 AM CST

While Black Friday and Cyber Monday are over, Amazon is still slashing prices on select products, and some of those products are Apple's line of new MacBook Pro's.

Amazon's 16-inch Apple MacBook Pro's are cheaper now than Black Friday

Amazon was and still is the place to go if you want to pick up a brand new MacBook Pro for the lowest possible price. The reason why Amazon is so good in this regard is because right now, the 16-inch MacBook Pro is actually more discounted than it was on Black Friday/Cyber Monday.

Amazon has brought the price of the Apple MacBook Pro (16-Inch, 16GB RAM, 512GB Storage) with an Intel Core i7 CPU to just $2,249 from $2,399, saving buyers $150 or 6%. The Apple MacBook Pro (16-Inch, 16GB RAM, 1TB Storage) with an Intel Core i9 CPU is cheaper again -- currently priced at $2,588.93 from $2,799, saving buyers $210.07 or 8%. I'd imagine these deals aren't going to last for long since they are best deals on MacBook Pro's going around.

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This Nintendo Switch port actually looks better than the PS4 version

Jak Connor | Gaming | Dec 5, 2019 3:09 AM CST

About two weeks ago, Feral Interactive announced that it would be releasing the port of Creative Assembly's Alien: Isolation on the Nintendo Switch. Now that the title has released, could this be the best Nintendo Switch port yet?

This Nintendo Switch port actually looks better than the PS4 version

Digital Foundry has put the Alien: Isolation port for the Nintendo Switch under the microscope, and what they have found is truly impressive. Usually, porting companies like Panic Button do a great job at porting over heavy games such as DOOM to the Switch, but with these ports are obvious downgrades in visuals and performance.

Alien: Isolation is an outlier in this regard, as Digital Foundry has found many parts of it that are better than the original releases on the Xbox One and PS4. Digital Foundry says, "in reality the Switch version looks substantially cleaner in motion, and this is due to a reliance on a more modern accumulation temporal anti-aliasing solution. This approach massively reduces in-surface aliasing and edge shimmering to the point where it looks flat out better than the original console releases."

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NASA's closest Sun probe flyby gave scientists 'mind-blowing' results

Jak Connor | Science, Space, Health & Robotics | Dec 5, 2019 2:24 AM CST

NASA has got the results back from their Parker Solar Probe flyby, and they have shined a new light on how space weather works.

NASA's closest Sun probe flyby gave scientists 'mind-blowing' results

Surprisingly, the results contradicted some expectations that scientists had regarding how solar winds behave. According to the results, there are flips in the Sun's magnetic field direction called "switchbacks", which can sometimes even point the winds back at the Sun. At the moment, the cause of these "switchbacks" is still unknown to scientists, but through the understanding of them, we could learn a deeper understanding of how stars are born.

Scientists were again shocked at the discovery of solar winds traveling at speeds that are "nearly ten times larger than predicted by the standard models", said Justin Kasper, principal investigator at the University of Michigan. Scientists also discovered that the Sun's radiation vaporizes dust particles at about 3.5 million miles around itself. The Parker Probe is at the moment suffering in terribly hot conditions, but scientists say the information that it is providing them is revolutionary.

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This $40 off A.I. device translates 12 unique languages in real-time

Jak Connor | Artificial Intelligence | Dec 5, 2019 1:42 AM CST

If you have traveled to different countries and encountered a strong language barrier, then you would understand how much of a hassle it can be trying to work out simple things like directions.

This $40 off A.I. device translates 12 unique languages in real-time

Luckily, that problem can now be solved with the ONE Mini. The ONE Mini was created from a $100,000 Kickstarter campaign that birthed what is now fully called the ONE Mini Pocket Multilingual Assistant. This pocket-sized device allows users to translate languages in real-time and is a fantastic purchase for any avid traveler.

The device has the ability to translate 12 different foreign languages and also comes with a multitude of features. The device comes with artificial intelligence that captures the audio that has been spoken, and then produces extremely accurate text or audio in the requested language. Most likely, the best feature of the ONE Mini is that upon purchasing, users will gain access to a 24/7 live interpreter service that can assist in more complex conversations.

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Red Dead Redemption 2 data mine points towards Mexican map locations

Jak Connor | Gaming | Dec 5, 2019 1:10 AM CST

While Red Dead Redemption 2's map is already massive, what if it could get bigger and maybe even traverse into the Mexican region?

Red Dead Redemption 2 data mine points towards Mexican map locations

Well, that could actually happen as Red Dead Redemption 2 players have data mined the game and found some quite peculiar game files that point directly to that. Posted this past Tuesday on the GTAforums, VideoTechUK decided to data-mine the PS4 version (1.0.0) to see if he could find some unused locations. To his surprise, he managed to find a slew of Mexican map models that are disabled by Rockstar, but left in the game.

Not only were models of Mexican locations found in the game files, but another user, WildBrick142, was able to find "references to map region outlines in the minimap scaleform, unfortunately, the actual outline graphics for them were deleted". Now the juicy question should be asked -- did Rockstar initially plan to use these Mexican locations and then decided to scrap them? If so, why leave the models inside the game files to take up more HDD space? Another theory could be -- Rockstar is planning on expanding Red Dead Redemption 2 at some stage with a brand new region.

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