Intel's next-gen DG2: 7nm node by TSMC, not Intel's in-house 7nm

Anthony Garreffa | Video Cards & GPUs | Jan 19, 2020 8:41 PM CST

Intel is still a while away from entering the discrete GPU battle with its DG1 graphics card, with the first-gen Xe GPU architecture demoed back at CES 2020 earlier this month with the Xe Low Power 'DG1 GPU'. I've also got some rumored specs on NVIDIA's new GeForce RTX 3080 and GeForce RTX 3070 graphics card here.

Intel's next-gen DG2: 7nm node by TSMC, not Intel's in-house 7nm

The first Intel Xe based discrete graphics card was always going to be a low-end part, but the second one is going to pack a much more powerful GPU punch. Intel's high-end DG2 GPU is now rumored to be packing the second-gen Xe GPU architecture, but interestingly be made on TSMC's own 7nm node -- not Intel's in-house 7nm.

Intel's new DG2 GPU would arrive in 2022, with the company using TSMC's 7nm process node over Intel's in-house 7nm EUV tech. This would be a move made after the continuous tripping over Intel has experienced with its troubled 10nm node, and Intel does not need a repeat of that mess as it's just getting on its feet in the GPU market.

Continue reading: Intel's next-gen DG2: 7nm node by TSMC, not Intel's in-house 7nm (full post)

Metro Redux runs at 720p 30FPS on Nintendo Switch

Anthony Garreffa | Gaming | Jan 19, 2020 8:04 PM CST

We know that Metro Redux is coming to the Nintendo Switch, but now we know what resolution and frame rate to expect from Metro 2033 and Metro Last Light Redux.

Metro Redux will be running at just 720p 30FPS on the Nintendo Switch in portable mode, while Wccftech reports that it will run at up to 1080p in docked mode. The game will most likely be using dynamic rendering based on system load, meaning the resolution will dynamically adjust on-the-fly.

We don't yet know what type of graphic detail to expect, but the Nintendo Switch isn't the most powerful console on the market, hell there are smartphones with as much grunt these days. Metro Redux on the Nintendo Switch will have both Metro 2033 and Metro Last Light, as well as all of the DLC released for those games.

Continue reading: Metro Redux runs at 720p 30FPS on Nintendo Switch (full post)

The Last of Us Part 2 rumored to be coming to the PC

Anthony Garreffa | Gaming | Jan 19, 2020 7:30 PM CST

It looks like one of the biggest PlayStation exclusives could be coming to the PC, with developer Naughty Dog looking for a new Graphics Programmer.

The Last of Us developer is looking for someone familiar with DirectX 12, Vulkan, and other graphics and compute APIs -- but the main thing is that the new staffer will need to be familiar with both AMD's GCN architecture and NVIDIA's CUDA architecture.

We should expect The Last of Us Part 2 to be made for Sony's next-gen PlayStation 5 console, with all sorts of new graphical bells and whistles... but this new hint could see a huge release on the PC. Given what has been happening lately with PlayStation exclusives coming to the PC, The Last of Us Part 2 being dropped on the PC would be a big deal for Sony and PC gamers.

Continue reading: The Last of Us Part 2 rumored to be coming to the PC (full post)

BioShock 4 may have Dishonored-like freedom and ingenuity

Derek Strickland | Gaming | Jan 19, 2020 5:05 PM CST

The next BioShock game may add a new layer to the game's combat systems by letting users creatively handle or even bypass combat encounters.

BioShock 4 may have Dishonored-like freedom and ingenuity

A new BioShock game is in development for next-gen consoles at new 2K studio Cloud Chamber. We don't know much about the game just yet, but some job listings give us an idea of what to expect. Right now Cloud Chamber is hiring 41 developers including senior lead-level positions.

Apparently BioShock 4 (or whatever it's called) is being built in Unreal Engine 4 and will have a unique approach to its combat. The way it's described makes me think of Dishonored's incredible freedom-oriented approach to FPS action, whether it be using powers on the world in creative ways to solve problems or take out enemies, or using abilities to circumvent battles altogether. Along with this level of combat, the game aims to have dynamic AI that's tied to a highly-reactive world.

Continue reading: BioShock 4 may have Dishonored-like freedom and ingenuity (full post)

Dare to enter our 'Maleficent: Mistress of Evil' Blu-ray giveaway!

Ben Gourlay | Contests & Giveaways | Jan 19, 2020 5:05 PM CST

Thanks to our friends at Disney Home Entertainment, we have five Blu-ray copies of the new release blockbuster 'Maleficent: Mistress of Evil' to give away!

Dare to enter our 'Maleficent: Mistress of Evil' Blu-ray giveaway!

Directed by Joachim Ronning, 'Maleficent: Mistress of Evil' carries on the story of Disney's most iconic villain. The years have been kind to Maleficent and Aurora. Their relationship, born of heartbreak, revenge and ultimately love, has flourished. Yet hatred between man and the fairies still exists. Aurora's impending marriage to Prince Philip is cause for celebration as the wedding serves to unite the Kingdom of Ulstead and the neighboring Moors. But, when an unexpected encounter introduces a powerful new alliance, Maleficent and Aurora are pulled apart to opposing sides in a Great War, testing their loyalties and causing them to question whether they can truly be a family.

To go into the running to win a prize, post this article to your social media profiles, send your postal address to ben at TweakTown dot com and correctly answer the following question before the competition closes on Jan 25.

Continue reading: Dare to enter our 'Maleficent: Mistress of Evil' Blu-ray giveaway! (full post)

Monster Hunter World PC and console updates will be synchronized soon

Derek Strickland | Gaming | Jan 19, 2020 3:52 PM CST

Capcom today announced that both consoles and PC versions of Monster Hunter World will be synchronized in April 2020, solidifying a huge cross-platform focus for future updates.

Monster Hunter World PC and console updates will be synchronized soon

Following the game's release on PC, Monster Hunter World is getting some expansive updates on all platforms. The two versions will still be independently updated throughout the next few months until they get matched up in April with simultaneous content drops.

"Later in April marks the beginning of major content updates for both PC and console being released on the same schedule. New Arch-Tempered and Master Rank versions of existing monsters will be available at the same time for both PC and console players, followed by the return of a fan-favorite monster in May. More synced updates and additional monsters will be available in June and beyond, with details coming at a later date," Capcom wrote in a press release.

Continue reading: Monster Hunter World PC and console updates will be synchronized soon (full post)

Halo 1 PC testing starts this month, opens to more users in February

Derek Strickland | Gaming | Jan 19, 2020 10:10 AM CST

343i plans to begin beta testing of Halo 1 PC this month for a small number of Halo Insiders, but the tests will get wider and wider leading to February.

Halo 1 PC testing starts this month, opens to more users in February

Halo: Combat Evolved's PC port is accelerating according to plan. After locking in key features like mouse and keyboard support, graphics options, and UI changes, 343i is ready to start testing other aspects like matchmaking, campaign, and progression. 343i will hold testing in three phases: Ring 1 (smaller), Ring 2 (small), and Ring 3 (larger).

Sadly there's a chance testing could be delayed. A new Halo Wars 2 PC bug could temporarily pull devs away from Halo MCC until there's a fix for the RTS. The studio still hasn't announced a firm launch date for Halo: Combat Evolved Anniversary on PC, and the new beta tests will also include Halo Reach optimizations like fixing crouch on mouse and keyboard.

Continue reading: Halo 1 PC testing starts this month, opens to more users in February (full post)

Ubisoft's games are changing big time, creative teams overhauled

Derek Strickland | Gaming | Jan 19, 2020 12:22 AM CST

After hitting a monetization and live service wall with The Division 2 and Ghost Recon Breakpoint, Ubisoft has pledged to change up its core focus with games. Now it's making good on that promise by shaking up the team responsible for guiding its biggest games.

Ubisoft's games are changing big time, creative teams overhauled

In the last five years, Ubisoft has made an incredible transformation towards digital gaming. It's created multiple live service hits that monetize well, engage well, and sell well. But this plan has hit a roadblock, namely with the disappointing performance of The Division 2 (which was meaningfully profitable but missed expectations) and Ghost Recon Breakpoint. Now Ubisoft is changing course, and has delayed some of its biggest games to revamp their internal structures.

Now Ubisoft confirms it's not only changing its games, but evolving the core team of advisers, producers, and executives that lead its editorial team, a group of experts who are responsible for Ubisoft's biggest games. The games-maker is expanding this team in order to create a unique identity for each project while also giving more flexibility to its teams.

Continue reading: Ubisoft's games are changing big time, creative teams overhauled (full post)

Crunch is inevitable for huge games like Cyberpunk 2077

Derek Strickland | Gaming | Jan 18, 2020 10:06 PM CST

Cyberpunk 2077's delay to September doesn't really give the team more breathing room, but more opportunity to crunch and double-down their efforts.

Crunch is inevitable for huge games like Cyberpunk 2077

CD Projekt RED is shockingly transparent about their demands of dev teams, confirming that workers will indeed crunch on Cyberpunk 2077 over the next five months. This final stretch will punctuate what's already likely been lots of overtime as CDPR continues investing tens of millions of dollars into the project.

"Developers will crunch to some degree, to some degree. We're trying to limit crunch as much as possible, but you know it's the final stretch. We try to be reasonable in this regard. But yes [they will crunch] unfortunately," CDPR President Adam Kicinski said in a recent investors call.

Continue reading: Crunch is inevitable for huge games like Cyberpunk 2077 (full post)

Samsung Galaxy S20, S20+ and S20 Ultra full specs leaked

A massive leak of detailed specs on Samsung's upcoming Galaxy S20 family of smartphones, where we have the full specs on the upcoming Galaxy S20, Galaxy S20+ and the flagship Galaxy S20 Ultra.

Samsung Galaxy S20, S20+ and S20 Ultra full specs leaked

We know that Samsung's new trio of smartphones will pack what should be one of, if not the most gorgeous display on the market with a 120Hz refresh rate. Inside, they'll pack Samsung's Exynos 990 chipset on the 7nm node, with a minimum of 128GB of storage which will be expandable through a microSD card slot.

International versions of the Galaxy S20 range of smartphones will use Qualcomm's new Snapdragon 865, while Android 10 with One UI 2.0 will take care of the OS and UI side of things. The phones will rock varying sizes of Samsung's new Infinity-O Dynamic AMOLED display at a gorgeously smooth 120Hz refresh rate.

Continue reading: Samsung Galaxy S20, S20+ and S20 Ultra full specs leaked (full post)