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Super Bowl 2014 will broadcast in 4K Ultra High Definition

By: Michael Hatamoto | More News: Displays & Projectors | Posted: Jan 14, 2014 9:01 pm

CBS plans to use six Ultra High Definition (UHD) cameras to broadcast Super Bowl XLVII, able to capture video up to 500 frames per second, providing a very clear, HD picture.

 

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During the Consumer Electronics Show (CES) earlier this year, many high-definition TV manufacturers showed off UHD providing a whopping 3840x2160 resolution to TV viewers.

 

"We're using an unprecedented array of technology," said Ken Aagard, CBS Executive VP of operations, in a statement. "This year, we'll be using an innovative native 4K camera replay system we're calling 'Heyeper Zoom,' and given the right moment, we're hoping we can show something that will be really special."

 

Professional sports were credited with helping usher in the HD craze years ago - and the Super Bowl and other events could help push 4K - or 8K technology - into the forefront. UHD technology remains extremely expensive, and only a small number of consumers will watch the Super Bowl next month in 4K, but look out for sudden TV purchases in the January-February time frame in the years to come.

 

Broadcasters plan to show the 2014 World Cup in 4K UHD as well, setting the bar for future HD broadcasts.

Netflix, others finding it difficult to convince Chinese users to pay

By: Michael Hatamoto | More News: Online Video | Posted: Jan 14, 2014 7:57 pm

Netflix and other streaming content producers are trying to walk a fine line when expanding overseas, with China high up on the list. However, trying to convince users to spend $7.99 on Netflix Instant, for example, is difficult in China, where Internet users typically pirate content for free. Chinese companies such as Sohu.com are interested in purchasing legitimate content which can then be offered to users in the country in a legal manner, with high-definition content also available.

 

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The Chinese consumer market is huge, as the country reportedly has upwards of 600 million Internet users, according to Pew Research figures released in December 2013. As more users go mobile, Netflix and other content providers have a great chance of convincing users to jump onboard with pay-per-view and monthly subscription packages.

 

Chinese search engine Baidu and company QVOD were named the top video copyright violators in China last year, with the government reportedly interested in clamping down on some digital piracy.

Research: augmented reality can find success in evolving workplace

By: Michael Hatamoto | More News: Virtual & Augmented Reality | Posted: Jan 14, 2014 7:37 pm

The fascination surrounding augmented reality will yield countless potential users in the consumer and enterprise markets, with AR adoption on the rise, businesses can use the budding technology to complement and enhance internal business processes, according to the Gartner research group.

 

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Using AR to help identify potential workplace hazards, for example, could lead to a safer and more productive office or production facility. Location-based and computer aided vision is still developing, and it will take time for business to jump onboard, but there is great potential in the years to come.

 

"AR is most useful as a tool in industries where workers are either in the field, do not have immediate access to information, or jobs that require one or both hands and the operator's attention," said Tuong Huy Nguyen, Gartner principal research analyst, in a media statement. "As such, the impact on weightless industries is lower because these employees often have constant and direct access to the information they need (such as knowledge workers)."

 

The Oculus VR won the 2014 Best of CES prize after showing off its Rift prototype, a wearable electronics headset with AMOLED-based display and 1920x1080 resolution. CES is over and the industry looks ahead to a busy 2014, in which AR interest will continue to increase at a rapid pace - expect to see these technologies hit the market throughout the year.

Vuzix developing see-through smart glasses for major hardware partner

By: Michael Hatamoto | More News: 3D | Posted: Jan 14, 2014 6:35 pm

Smart glass manufacturer Vuzix has entered a manufacturing partnership with a tier 1 partner to develop a new generation of see-through smart glasses. The undisclosed partner hasn't been announced, but the prototypes will use the Vuzix see-through optics engine, with the first phase to be completed in 2015.

 

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Manufacturers are trying to develop new smart glasses that closely resemble designer eyewear, but additional research and development time is necessary.

 

"Many analysts and industry executives are expecting this space to exhibit continued rapid growth," said Paul Travers, Vuzix President, in a press statement. "This was evident at CES last week. With the anticipated growth in this sector, those wearable products that address the real needs of the customer stand to garner the largest market share."

 

Smart glasses and similar technologies were a big hit during the 2014 Consumer Electronics Show (CES), and wearable computing devices are expected to ship 485 million units by 2018, according to ABI Research.

Brain-computer interface shows great potential over next 12 years

By: Michael Hatamoto | More News: Science, Space & Robotics | Posted: Jan 14, 2014 4:17 pm

Intel and other established tech companies are showing interest in the blossoming brain-computer-interface (BCI) market, according to Mind Solutions. BCI is a dedicated communication pathway between the human brain and a device - with early focus on helping medical patients recover from severe physical injuries.

 

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With the help of Intel and other companies, Mind Solutions hopes to see BCI become more common place over the next few years. As the number of transistors powering PCs and mobile devices increases, especially as technology surpasses neurons in the human brain, there is great potential for long-term development.

 

"We will finally remove the fiction from the science fiction," said Mooly Eden, Intel head of perceptual computing, during CES. It will be possible to "open a car door with our finger, receive constant information about our health" along with using devices that "interface directly with your brain."

 

Ultimately, Mind Solutions hopes a major tech company enters the market and hopes to acquire the smaller boutique firm.

Apple's iWatch will start the wearable market frenzy, says analyst

By: Anthony Garreffa | More News: Wearable Computing | Posted: Jan 14, 2014 1:27 pm

The wearable devices market isn't even lukewarm yet, and if we listen to what Cantor Fitzgerald analyst, Brian White, has to say - then it won't get hot until Apple launches its rumored iWatch.

 

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The analyst wrote in a note to investors on Monday morning: "In our view, the unveiling of useful wearable technology products that focused on the wrist (i.e., fitness bands, smartwatches) at this year's [CES] show brought legitimacy to the wearable space. That said, we believe it will take Apple's launch of the anticipated 'iWatch' to drive a more meaningful adoption rate."

 

Before Apple even hits the market with its wearable device, countless other companies are getting strapped onto consumers' wrists. Is Apple too late to the game? Or will it truly spark up when the iPhone maker enters the room with a wearable device?

Alien: Isolation is what an Alien game should be, survival horror

By: Anthony Garreffa | More News: Gaming | Posted: Jan 14, 2014 12:30 pm

After all of the disappointment Gearbox Software served up with Aliens: Colonial Marines, most gamers would not want to even hear the words "Aliens" and "game" in the same sentence, well, that is, until now.

 

 

Alien: Isolation is a completely different step in the Aliens-themed game direction, one that takes the Ridley Scott movie 'Alien', versus James Cameron's 'Aliens'. It's a survival horror game versus a first-person shooter, where you play Ellen Ripley's daughter, Amanda. In Alien: Isolation, there is no shooting, there is no crazy action, it's a survival horror game first and foremost.

 

 

Creative Assembly, the studio behind Alien: Isolation, has done some great work on the graphics engine, and especially the lightning - something you can get a taste of in the above videos. Alien: Isolation is due in fall 2014 on the Xbox One, Xbox 360, PS4, PS3 and PC.

Continue reading 'Alien: Isolation is what an Alien game should be, survival horror' (full post)

GoDaddy, Microsoft team up over Office 365 for small businesses

By: Anthony Garreffa | More News: Software | Posted: Jan 14, 2014 11:27 am

Microsoft has announced it has teamed up with web hosting and domain name company, GoDaddy, in a partnership that will see the two companies offering Microsoft's suite of productivity tools to small business customers.

 

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This deal will also include the ability to easily connect users' domain names to Office e-mail services. It will also see the full suite of Microsoft's Office software, including shared calendars, cloud storage and instant messaging. What do you think of this move? Is it a step in the right direction for each company?

Seeking Alpha contributor says "Bitcoin fails as a currency"

By: Anthony Garreffa | More News: Business, Financial & Legal | Posted: Jan 14, 2014 11:18 am

The rise and fall of digital currency Bitcoin, has been interesting to say the least. But now we have Seeking Alpha contributor, Robert Wagner, chiming in with a new piece, calling out the digital currency, where he expects the bubble to pop.

 

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Wagner says that Bitcoin's "first flaw is its very foundation", citing that one of the reasons people wanted a new digital currency was to get away from the central bank, fiat-based dollar. Wagner goes into some incredible detail, which you can read all about right here, but do you agree? Do you think the great Bitcoin crash will happen, soon?

Tomb Raider on PS4 in side-by-side comparison with the PS3

By: Anthony Garreffa | More News: Gaming | Posted: Jan 14, 2014 11:01 am

Tomb Raider: Definitive Edition will arrive at the end of the month for the next-gen consoles, and below, we have a video which compares the game on the PS3 and PS4.

 

 

The game definitely looks better on the PS4, with some added graphical features thanks to the extra grunt inside of Sony's next-generation console. Executive Producer on Tomb Raider, Scot Amos, has said that it's more than just a facelift: "a lot of development work [was] put in to custom craft it for the new platforms."

 

After looking at the video, the PS4 version definitely looks better, but I still think it looks very low res. Either that, or there's no anti-aliasing used. One would think that with there being nearly a decade between machines, and much more processing grunt, the PS4 version would be running 1080p at 60FPS with the extra "custom craft" for the new platforms.

Continue reading 'Tomb Raider on PS4 in side-by-side comparison with the PS3' (full post)

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