Five years ago this week, what would be the very successful Social Media site Twitter blossomed into existence. March 21, 2006 saw the world's first tweet.
You only get one!
To commemorate Twitter's fifth birthday (5 years in this social media ecosystem is an eternity), Twitter posted a plethora of interesting stats regarding then and now:
3 years, 2 months and 1 day. The time it took from the first Tweet to the billionth Tweet.
1 week. The time it now takes for users to send a billion Tweets.
50 million. The average number of Tweets people sent per day, one year ago.
140 million. The average number of Tweets people sent per day, in the last month.
177 million. Tweets sent on March 11, 2011.
456. Tweets per second (TPS) when Michael Jackson died on June 25, 2009 (a record at that time).
6,939. Current TPS record, set 4 seconds after midnight in Japan on New Year's Day.
572,000. Number of new accounts created on March 12, 2011.
460,000. Average number of new accounts per day over the last month.
182%. Increase in number of mobile users over the past year.
8. 29. 130. 350. 400. Number of Twitter employees in Jan 2008, Jan 2009, Jan 2010, Jan 2011 and today.
This morning, Hasbro (King of Toys) and Jagex, creators of RuneScape, announced a strategic development agreement on releasing a Transformers massivley-multiplayer-online-game.
CEO of Jagex Games Studio Mark Gerhard said in a press release,
"TRANSFORMERS is one of the most iconic brands in the world and we are delighted to team up with Hasbro in order to bring our shared vision to reality. There is a huge appetite for an online TRANSFORMERS game and we will utilize every bit of our development and publishing expertise to deliver a dynamic and action-packed game that TRANSFORMERS fans will find irresistible."
Damn straight you will, Mark. The backlash from a shitty Transformers game is going to be a lot worse than the backlash for a shitty Transformers Film.
Get excited though- the game debuts sometime in 2012 (hopefully before the world ends).
I am absolutely riddled with DINOBOT fever. Here's hoping.
Thought the iPad 2 lines/delays were a travesty? Quit whining, you knew it was going to happen anyway. Instead, imagine for a moment that you had pre-ordered one of the most acclaimed fighting game's amazing sequel back in January and had still not received it by mid-to-late February? Wouldn't you expect that benevolent game-making enterprise to give you something for your troubles?
Despite initial shipping issues back in February, Capcom has been very generous in its apologies (check out the 3rd entry down in that last link), according to recent Capcom blog post:
We've been working on this for a while now and some of you may have thought we'd forgotten about you.
We've put together something we hope will help make up for the delayed delivery of Marvel Vs. Capcom 3. A free copy of the really tasty Marvel Vs. Capcom 3 Signature Series Strategy Guide by BradyGames! It's 400 pages of full color MvC3 goodness.
We're still working out the logistics but look for more information coming to the email address you used to place your order.
SXSW just had its first game dev competition, offering a $50,000 Grand Prize (It's no Seumas McNally, but still nothing to sneeze at) sponsored by the online and independent gaming development community, indiePub, who is in turn sponsored by Zoo Entertainment Inc.
Feel free to check out the press release below, but you might want to know that ALL OF THE WINNING GAMES ARE PLAYABLE at indiepub.com
Cincinnati, Ohio - Online independent gaming community indiePub, sponsored by video game publisher Zoo Entertainment, Inc. (NASDAQ: ZOOG), today announced the winners of South By Southwest's (SXSW) first ever video game development competition, the Independent Propeller Awards, held during SXSW ScreenBurn Arcade, the gaming portion of SXSW Interactive.
Selected from 150 submissions, the Grand Prize winner received a $50,000 cash prize, as well as the opportunity for a publishing deal with indiePub, in cooperation with Zoo Publishing. In addition, subcategory winners were offered a supplemental $25,000 prize in the categories of Best Art, Best Audio, Best Design and Technical Excellence, and both the Intel AppUpSM developer program and Unity Technologies sponsored awards recognizing innovation and development.
Google have had a great time with YouTube and have said that 2010 has been a great year for YouTube. The results of this success are leading YouTube to hiring more staff to allow YouTube to grow. The plan is to expand its staff by 30-percent which makes it the largest hiring year in the history of YouTube.
Right now, YouTube has between 600 and 700 staff, a 30-percent increase would create 200 new jobs. YouTube launched on February 14, 2005 and has enjoyed rocketing success since. YouTube sees 35 hours of video uploaded for every minute that passes and well in excess of 2 billion views per day!
SoundMan Car Audio have another in-dash iPad installation and this time they've used the just-launched Apple iPad 2. The iPad 2 was installed onto the dash of a 2010 Ford F150 truck and looks absolutely amazing.
I have no idea why this isn't done more but the results are great. Full GPS, FaceTime if needed, Internet/E-Mail access from your dash is such a great idea. For those who can't multi-task (and I know quite a few) this would be absolutely disastrous but that doesn't stop it from looking cool.
Rumor has it that Google plan to launch their Facebook competition at the next Google I/O which is on May 10 - 11, 2011. There is not much else to know right now apart from it 'may be happening'.
Back in September of 2010, Google CEO Eric Schmidt suggested that a "social layer" was coming to all Google products. Facebook CEO Mark Zuckerberg has always been weary of such things saying that a social layer does not cut it, a service needs to be built from the ground up with social in mind.
AnandTech have probed the iPad 2 and found what makes her tick. That tick comes in the form of a dual-core ARM chip that is clocked at around 900MHz with the graphics side of the iPad 2 being powered by a dual-core PowerVR SGX543MP3 GPU on the die.
With those powers combined,
I am Captain Planet, I mean, much more powerful than the original iPad. This performance increase is not just a little it's actually quite significant. When using GLBenchmark, the iPad 2 pushes 57.6 frames per second, the higher-res Tegra 2-powered Motorola Xoom can process at 26.7 fps while the original iPad can only pull 17.6 fps.
From a March 10th press release, Nintendo announced that they would be mounting a cross-country major city Nintendo 3DS promotional campaign in which "Pods" would be showcased in metropolitan areas around the United States (and Canada). Living in one of those major cities, I moseyed over to San Francisco's Pier 39 to check out what was going on.
The Pod has 8 play-testing spots with different games at each one. The games at the SF location included AR Games, Face Raiders, Street Fighter IV, Madden, Pilotwings, Steel Diver, and the much anticipated Nintendogs + cats. The latter is a Tamigotchi-style virtual pet raising game, in which you can pet your pets with a cursor, feed them, take pictures of them, post them to various social netoworks and even hold in the palm of your hand (thanks to an AR Card). Nintendo is also providing a Mii-maker kiosk adjoining the Pod, where you can make a Mii based on a couple default settings and an intuitive process that adds features based on a self-photograph. As you could post this to Facebook or send this to up to 3 email addresses, many people were enjoying this feature, including Mii. I mean, me.
Most popular game to demo was a three-way tie between Face Raiders, AR Games and Nintendogs + Cats. All of these games have AR elements or are entirely AR based, so this bodes very well for Portable AR experiences in the near future.
Endgadget's editor-in-chief Josh Topolsky is no longer a part of the AOL-owned Tech Blog. Though the story broke on Kara Swisher's All Things D around 3:00 PM PST, Topolsky followed up with his own (and maybe last?) Endadget post (with the following photo as well):
"It's hard to believe that I'm currently writing the words I seem to be writing, though a casual stock-taking of my senses dictates that it must be true. Here I am, at my computer, typing letters one by one into a plain text document, rolling along through one of the strangest posts I've ever penned for this site. Okay, probably the strangest ever.
After nearly four years at Engadget, it's time to make my exit. There are things I'm after and challenges I want to take on that just don't fit with my day-to-day schedule here, so off I go.
I didn't make this decision lightly. The time I've spent here has been -- without question -- the most amazing, rewarding, and just insanely fun period of my life. And I like to think I've had some pretty good times. The Engadget staff is easily the greatest collection of human beings I've ever encountered, and they've made waking up and freaking out over tech news for 12 to 18 hours a day into basically a party.