Gaming News - Page 1618

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1618.

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DOOM getting an open beta next week for those that missed it

Jeff Williams | Apr 6, 2016 6:04 PM CDT

The new DOOM's multiplayer beta was only available for a limited number of people who pre-ordered Wolfenstein: The New Order, which came out two years ago, so it wasn't exactly a "closed" affair, though it wasn't that inclusive either. Thankfully id Software and Bethesda are about to be open to anyone who dares from April 15th through the 17th.

So far the beta hasn't exactly been the most enjoyed or successful of tests. The general consensus is a a bit mixed about it, likening it either to the fast-paced rocket-powered FPS action of Quake 3 or even comparing it favorably to the Halo franchise, but there's also been plenty of complaints. Specifically when it comes to a lack of PC specific features and how smoothly it runs. This is a beta test, meaning that it won't exactly be the best or final representation of the revitalization of DOOM, but we expect it to at least be somewhat of a showcase. There's also concern that this isn't a DOOM game, and strays from the usual formula that's made it so successful.

Opening up the game to more people will let them test that network infrastructure and any new fixes on a much larger scale, which is good, and something all fans of the originals should at least take a look at, to see for yourself whether it does indeed follow the DOOM idioms of yesteryear, or even those from Doom 3. You'll get to play through two levels and two different modes; Heatwave, Infernal and team deathmatch and warpath respectively.

Continue reading: DOOM getting an open beta next week for those that missed it (full post)

DOTA 2 getting an alluring VR capable spectator mode

Jeff Williams | Apr 6, 2016 5:02 PM CDT

VR is here to stay and definitely a large part of the future of gaming. Not only can you get more into a game than ever before, but VR is also being used in non-standard ways to help re-define what being a spectator of an eSports match might be. Valve teased what might just be a cool new VR interface for spectating DOTA 2 matches, in VR.

Inside you'll be able to see the game itself unfold right in front of you, but if you happen to look around you then you'll get to interact with the stats for each competitors heroes. It also looks like there's a dynamic map that updates with more info than you could ever possibly need. The whole setup looks very well done and ups the ante for how we watch games. This could just be the beginning of a movement to do similar things for other spectator sports, even other more physical sports too.

Being a part of Steam, this might require the use of the HTC Vive to actually work, but the idea is still incredibly interesting concept. This combined with 360-degree footage of the event might let you transport yourself to the event without actually having to fly all the way out. And it might end up being a better experience the just being there anyway.

Continue reading: DOTA 2 getting an alluring VR capable spectator mode (full post)

Overwatch finally gets a competitive mode, wanna know how it works?

Jeff Williams | Apr 6, 2016 1:03 PM CDT

Overwatch has been in a beta state for some time now though it's been missing a competitive, ranked system of play a they continue to bring everything online and the game running smoothly. A new patch has been released that'll enable competitive league play, well before the final release.

Overwatch finally gets a competitive mode, wanna know how it works?

But how does it work? In a pretty logical way actually. There are different tiers and divisions so that skills are adequately divided and matched to those in the same group; normal matchmaking. In order to queue you'll need to be level 25 and above. Groups will be matched with other groups of similar size, if possible. Really it's normal matchmaking but taking in account the fat that you don't always have to fight in strict group size.

Winning competitive matches will get you some different cosmetic rewards but otherwise, the focus will be solely on winning, or needing to practice and get better so you can win next time. They want you to be able to enjoy the underlying game instead of focusing on winning skins, new weapons or any other rewards. All in all it looks like a very logical and well implemented system.

Continue reading: Overwatch finally gets a competitive mode, wanna know how it works? (full post)

Final Fantasy VII Remake will be a trilogy with 90 hours of gameplay

Derek Strickland | Apr 6, 2016 10:28 AM CDT

According to the latest issue of Game Informer, Square Enix says that the new Final Fantasy VII Remake will be made up of a trilogy of three game-discs with 30 hours of content each, totally up to 90 hours of gameplay.

Final Fantasy VII Remake will be a trilogy with 90 hours of gameplay

The magazine notes that the Square Enix dev team, which consists of the original Final Fantasy VII developers Yoshinori Kitase, Tetsuya Nomura, and Kazushige Nojima, used the three-part Final Fantasy XIII saga as inspiration for the Remake's release structure. As such, each game will be 30+ hours in length, and make up a three-part trilogy.

Kitase, Nomura, and Nojima also say that they feel they have "full liberty" to add or change the content found in the 1997 original, so the Remake could be quite different from the landmark JRPG that changed the history of gaming. Square Enix has already revealed the new action-based combat system for the FFVII Remake, showing a "dramatic change" from the original's Active Time Battle system. We could see major story plots and elements changed or even nixed, but the devs affirm that they still want to make the fans happy--isn't that the whole point of making the FFVII Remake?

Continue reading: Final Fantasy VII Remake will be a trilogy with 90 hours of gameplay (full post)

Gears of War 4 release date officially revealed, beta test incoming

Derek Strickland | Apr 6, 2016 8:38 AM CDT

Microsoft today announced that Gears of War 4 will release on October 11, 2016 across Xbox One. A PC version hasn't been officially announced, but it's a possibility.

Gears of War 4 release date officially revealed, beta test incoming

Xbox spokesperson Major Nelson also revealed that an open Gears of War 4 beta test will be held later this month. If you own the Gears of War: Ultimate Edition on Xbox One, you'll get early access to the Gears of War 4 beta on April 18. Xbox LIVE Gold members will get into the beta starting April 25.

Coalition Games has confirmed that Gears of War 4 will have split-screen co-op, but the gameplay will drop down to 30FPS in this mode. "Any way you can play Gears of War you can play split-screen," said Coalition's Rob Fergusson. As for the beta test, Fergusson says that beta will quite impressive: "Honest to God, it's a technical beta," he said. Gears of War 4 will run at 1080p 30FPS in singleplayer, but multiplayer will hit up to 60FPS.

Continue reading: Gears of War 4 release date officially revealed, beta test incoming (full post)

Final Fantasy 15 has skill trees, dynamic dialogue, over 200 quests

Derek Strickland | Apr 6, 2016 8:13 AM CDT

In the latest issue of Game Informer magazine, the publication delves into the mythical world of Final Fantasy 15 to unveil a bunch of new content for the game. From the coverage we know that Final Fantasy 15 will have a dynamic dialogue system that allows players to choose answers and paths to specific scenarios, and the game may react to player choices. Noctis may also receive special status effects based on his dialogue choices, which could affect quest outcomes as well.

Final Fantasy 15 has skill trees, dynamic dialogue, over 200 quests

There will be over 200 quests in the game, and Square Enix wants to boost that number before the September launch. There are four different types of quests: main story quests, mini-game quests (think fishing and Chocobo racing), monster-hunting quests (like the Deadeye hunt in Episode Duscae), and specific regional quests that vary from location to location. Don't forget that FF15 will have a NewGame+ mode, and the main story will be at least 50 hours long.

Interestingly enough, Final Fantasy 15 will have a skill tree for each of the four main characters so that players can customize their party. After every level up, Ignis, Gladio, Prompto, and Noctis will each receive an Ability point. Ability points can be spent on new unlockable skills as well as passive bonuses like boosting your auto-dodge ability. As we've seen in the Platinum Demo, the game treats magic like a usable item--that is you need a specific item to cast spells. Luckily you'll be able to recharge your magic usage at special points.

Continue reading: Final Fantasy 15 has skill trees, dynamic dialogue, over 200 quests (full post)

The Division's game-breaking backpack glitch gets fixed next week

Derek Strickland | Apr 6, 2016 7:23 AM CDT

Ubisoft has officially acknowledged The Division's game-breaking backpack glitch, and announces that a fix is coming.

The Division's game-breaking backpack glitch gets fixed next week

In a recent forum update, Ubisoft's community manager Natchai Stappers says that a fix for the high-end backpack glitch will roll out alongside of The Division's new 1.11 update on April 12. "We will be deploying a fix in update 1.1 on April 12th that should resolve instances of the infinite loading/backpack issue. Due to this fix requiring a client patch, we cannot deploy it at an earlier date. We thank you for your patience."

If you're unfamiliar with The Division's backpack glitch, that's probably a good thing. The bug has kept thousands of PS4, Xbox One and PC gamers locked out of the game's servers for weeks, just for crafting a high-end backpack. That's right, just crafting an in-game item in The Division can block you from playing, and keep you locked out of the servers.

Continue reading: The Division's game-breaking backpack glitch gets fixed next week (full post)

New Mafia 3 screenshots showcase the Big Easy's vice-ridden streets

Derek Strickland | Apr 6, 2016 5:30 AM CDT

It's been quite some time since 2K Games has said anything about Mafia 3, but now we have a new batch of screenshots that highlight the Crescent City's seedy underbelly.

New Mafia 3 screenshots showcase the Big Easy's vice-ridden streets

The new Mafia 3 screenshots were taken from a pre-alpha build of the game, and were featured as part of a GDC 2016 presentation entitled "Adding Life to Your Level". The screens highlight a distinct visual style that matches the colorful flair of the Big Easy and shows us the kind of atmosphere that the devs at Hangar 13 are shooting for.

Mafia 3 takes place in 1960's Louisiana and follows the story of Lincoln Clay, a Vietnam vet who returns home and starts working for the city's underground crime organization. After his friends and family are slaughtered by the Italian mob, Lincoln's life turns upside down, and players spend their time building up an empire to take revenge on the mafia.

Continue reading: New Mafia 3 screenshots showcase the Big Easy's vice-ridden streets (full post)

Sony's PS4 to PC game streaming not compatible with Windows 7

Derek Strickland | Apr 6, 2016 4:44 AM CDT

The PS4's new Masamune v3.50 firmware update is now live, but Windows 7 owners won't be able to get in on the Remote Play action.

Sony's PS4 to PC game streaming not compatible with Windows 7

In a recent post on the PlayStation Blog, Sony unveiled a host of details on the PS4's huge new update. Using v3.50, PlayStation gamers will be able to stream PS4 games to their PC in up to 720p 60FPS with Remote Play. This is a pretty momentous occasion that sees Sony directly responding to Microsoft's plans to unify Xbox and Windows 10 PC gaming.

Sadly, Windows 7 users will be left out. The Masamune update only supports Windows 8.1 and Windows 10, as well as OSX 10.10 and OSX 10.11 on Mac, so those of you who opted not to upgrade from Windows 7 to Windows 10 won't be able to take part in the game streaming.

Continue reading: Sony's PS4 to PC game streaming not compatible with Windows 7 (full post)

Gears of War 4 to have a filter for gore and explicit language

Jeff Williams | Apr 5, 2016 2:00 PM CDT

We already knew that the Gears of War series is a very violent foray into the human (and alien) condition, and Gears of War 4 will be no exception. To that end, The Coalition is going to have a filter for excess gore and for explicit language, another mainstay of a successful deep look into humankind.

Rod Fergusson, the head developer that's working on Gears of War 4, spoke to Game informer about how the darker theme that we'll see from the story will contribute to a much more explicit experience. That is, it'll be more real in how it presents language and when things perish. Even with game ratings systems that tend to give guidance on what to censor in order to reach certain levels, it was difficult for The Coalition to determine what exactly they wanted to cut out, or if they wanted to simply cut them out or censor them.

"Gore is important for obvious reasons and swearing too." Rod continued, "I think the tricky part for us is, and it's been one of the funny things about the mature language flag, is that there's no standard, so we've had to set the bar," he explained." In essence he didn't want to detract from the character development, of which even explicit language is actually quite important. In the end, they've found a good balance between what's acceptable and what'll detract from the game. It wouldn't do to have a completely cus laden game that contradicts what you're trying to teach your own children, should you happen to have children around that you don't want to hear such things.

Continue reading: Gears of War 4 to have a filter for gore and explicit language (full post)