Gaming News - Page 1565

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1565.

Follow TweakTown on Google News

Overwatch ranked rewards will include golden guns

Sean Ridgeley | Jun 17, 2016 5:43 PM CDT

In the latest Overwatch developer update, game director Jeff Kaplan details the rewards for the upcoming Competitive Play mode. Among what you can expect: golden weapons.

"Not only will there be some sprays and player icons that you can only get by playing each season, there is a very cool customized golden gun system," he says. "Once you see things like Reinhardt's golden hammer, you're going to be pretty blown away."

Kaplan goes on to explain such rewards are unlocked much faster if you're much more skilled. As well, if you're toward the top end of the competition, you can unlock some as of yet unspecified cosmetic items (we'll guess skins and maybe more).

Continue reading: Overwatch ranked rewards will include golden guns (full post)

See Final Fantasy 15's flying carship soar the open skies of Eos

Derek Strickland | Jun 16, 2016 5:31 PM CDT

E3 2016 - After dropping a metric ton of new Final Fantasy 15 gameplay footage and content, Square Enix delivers a closer look at the game's "airship"--the flying Regalia car.

See Final Fantasy 15's flying carship soar the open skies of Eos

What Final Fantasy game would be complete without an airship? Final Fantasy 15 is taking a more unconventional approach with its in-game airship--in fact, it's not really an airship, but a car that converts into a streamlined jetliner to soar the heavens. We got our first look at the Regalia's flying mode a few months ago, but Square Enix has blown the lid off of the svelte transforming speedster in a new clip.

The Regalia is the ancestral royal "ship" of the Lucian kings, and belonged to Noctis' father Cor Leonis--and his father before him. The car-airship is more than just a vehicle--it ties Noctis to his heritage, his bloodline, and serves as the main locomotion for the game's party members--Noctis, Prompto, Ignis and Gladiolus. The Regalia's flying mode only unlocks "pretty far into the game," and can be customized--the clip we saw is the Type F version. The ship will also transform depending on the altitude, and yes, you can control the ship freely just like in other games.

Continue reading: See Final Fantasy 15's flying carship soar the open skies of Eos (full post)

Death Stranding will transcend established genres, Kojima says

Derek Strickland | Jun 16, 2016 4:35 PM CDT

E3 2016 Hideo Kojima has opened up about his enigmatically grim new game Death Stranding, revealing key details about what we can expect with the PS4 exclusive. Technically an action game, Kojima promises that Death Stranding will be unlike anything we've ever seen before.

Death Stranding will transcend established genres, Kojima says

Quite some time ago, Hideo Kojima helped give birth to the "stealth action" genre with the immortal Metal Gear Solid series--but MGS wasn't just stealth action, it was so much more. Kojima is confident that his new PS4 game, Death Stranding, will do the same. Although it's technically an "action" game, Death Stranding will turn everything we know on its head--and it all starts with using "ropes" instead of "sticks". Kojima explains in a very thought-provoking manner:

"A strand in psychology is often used to refer to ties or chains. So how all the crabs [in the trailer] have this weird umbilical chord and how the baby is tied to Norman [Reedus' character] is a representation of this. There's a Japanese author I am a huge fan of called Kobo Abe. He has a short novel called 'Rope' in which he makes a definition, a statement: the first tool mankind made was a stick. It was made to keep away bad things. It's a weapon. The next tool created by mankind was rope. The rope is not to keep away bad things. On the contrary, it's a tool used to keep good things close to you, to tie good things close to you. Sticks and ropes are some of the tools most used by mankind even these days."

Continue reading: Death Stranding will transcend established genres, Kojima says (full post)

Nintendo on NX: for us it's not about the specs, it's about content

Derek Strickland | Jun 16, 2016 2:12 PM CDT

E3 2016 - Nintendo America President Reggie Fils-Aime may have confirmed the new Nintendo NX won't rock over-the-top specs in a recent interview with Bloomberg.

Nintendo on NX: for us it's not about the specs, it's about content

When asked how the NX will stack up against Microsoft's new powerful Xbox Scorpio and Sony's new PlayStation 4K, Reggie Fils-Aime said: "You know for us, it's not about specs, it's not about teraflops, it's not about the horsepower of a particular system; for us, it's about the content. Nintendo is a content-focused company. We create entertainment that makes people smile. So for us, we're focused on bringing our best entertainment to both the Wii U as well as the NX in the future," Nintendo exec Reggie Fils-Aime said in an interview with Bloomberg West.

Fils-Aime's responses are particularly interesting because we have it on good authority that the Nintendo NX will be powered by NVIDIA's new powerful Pascal-based Tegra chip rather than an AMD APU. This would open up the doors for some impressive performance boosts across the board. But on the other hand, we've also heard the NX's power is comparable to an Xbox One and won't "blow away current consoles."

Continue reading: Nintendo on NX: for us it's not about the specs, it's about content (full post)

How old mod compatibility works in new Skyrim: Special Edition

Derek Strickland | Jun 16, 2016 12:04 PM CDT

E3 2016 - Bethesda has confirmed that old Skyrim mods will "basically" work in the new remastered 64-bit special edition version, opening up a new door for new and old mods alike. Pete Hines also confirms Skyrim is being remastered on PC, too, and chimes in to give us some clues about older mods being playable on consoles.

How old mod compatibility works in new Skyrim: Special Edition

Not everything will be compatible right from the start, though. Renowned Skywind modder MicahGhost also says that any mod using the Skyrim Script Extender (SKSE) won't work until the tool is updated to support the new 64-bit framework. "I do not believe it will take long at all," the modder said, "because the same team has already done a script extender for fallout 4(FOSE) which uses a 64 bit engine most likely almost identical to the new engine Skyrim Special edition most likely uses."

But what about console mods? One of the biggest selling points for the new remaster is allowing console gamers to experience the massive galaxy of Skyrim mods. Given all of the details Pete Hines has revealed so far, we can speculate that console owners will get to experience older Skyrim mods, too. As long as they can be converted using the new Skyrim: SE Creation Kit, they can be uploaded to Bethesda.net for console players to enjoy.

Continue reading: How old mod compatibility works in new Skyrim: Special Edition (full post)

Project Scorpio won't run all current Xbox One games at 1080p 60FPS

Derek Strickland | Jun 16, 2016 11:41 AM CDT

E3 2016 - Up until now we thought all old Xbox One games will run at 1080p 60FPS on Microsoft's new Project Scorpio powerhouse console. Xbox division Phil Spencer confirms not all original Xbox One games will benefit from Project Scorpio--only newer Xbox games and older games with dynamic resolution like Halo 5 will tap the console's new hardware.

Project Scorpio won't run all current Xbox One games at 1080p 60FPS

"Scorpio's 6TFLOPs will impact the games and the way they play. ['Upcoming games,' Giant Bomb's Jeff Gertsmann broke in, 'you're not necessarily going to get better performance out of any disc you put in the system.'] You know, that's a great question. If you look at a game like Halo 5 that implements dynamic scaling--as scenes get more complex, in order to maintain 60FPS, it will actually change the resolution. So if you run [Halo 5] on Scorpio, you're actually going to be at that max frame-rate more often," Spencer said during Giant Bomb's E3 2016 broadcast.

Microsoft has affirmed that its Polaris-and-Zen powered Xbox Scorpio won't have exclusive games, but only newer, specially-made games specific older Xbox One games will harness the console's beefy 6TFLOPs GPU processing power. "Some of the existing games will actually run a little better, if they're using dynamic scaling. But I wouldn't buy Scorpio to run your existing library of Xbox One games."

Continue reading: Project Scorpio won't run all current Xbox One games at 1080p 60FPS (full post)

Halo Wars remaster coming to Xbox One, PC with improved graphics

Sean Ridgeley | Jun 16, 2016 10:10 AM CDT

E3 2016 - Anyone who purchases Ensemble's upcoming Halo Wars 2: Ultimate Edition ($79.99) on Xbox One or PC will be treated to a remastered version of the original Halo Wars.

Halo Wars: Definitive Edition will feature improved visuals over its original incarnation, as well as new achievements, and all previously released DLC.

And of course, this means the debut of the game on PC. Halo Wars did pretty well as far as RTS on console goes, but there was that nagging feeling it would've played better on PC, so we're curious to see how the controls have been optimized for the old keyboard and mouse.

Continue reading: Halo Wars remaster coming to Xbox One, PC with improved graphics (full post)

Microsoft: We will ship games on Steam again

Derek Strickland | Jun 16, 2016 8:55 AM CDT

E3 2016 - Microsoft promises that it will ship some of its games on Steam's mighty PC gaming storefront, but also retain its focus on its own first-party Windows Store.

Microsoft: We will ship games on Steam again

"We will ship games on Steam again," Phil Spencer said on Giant Bomb's E3 2016 livestream. "I look at Steam today, it's on an incredible growth trajectory. It's a massive force in gaming; a positive force. I look at Valve as an important [independent software vendor] for us on Windows. They are a critical part of gaming's success on Windows. I don't think Valve's hurt by not having our first-party games in their store right now. There's going to be areas where we cooperate and there's going to be areas where we compete. The end result is better for gamers."

But which games is Phil Spencer talking about? Almost every game shown off at Microsoft's E3 2016 press conference was proudly labeled as a "Windows 10 and Xbox One exclusive", and the company isn't about to give up on its Universal Windows Platform-powered Windows Store anytime soon. That being said, Microsoft knows it absolutely cannot take on Steam--if it wants to sell PC games, it has to work with the PC gaming giant. Locking high-profile AAA PC games into the Windows Store effectively cuts off a huge portion of your audience.

Continue reading: Microsoft: We will ship games on Steam again (full post)

Obduction has support for NVIDIA's Ansel, HDR, SMP, and more

Anthony Garreffa | Jun 16, 2016 5:24 AM CDT

E3 2016 - If you haven't heard about Obduction yet, and loved playing Myst in the 90s, then you'll want to quickly Google what 'Obduction' is, because it's going to be a huge game when it's released later this year.

NVIDIA's own GeForce website has detailed Obduction with some VR gameplay, and an interview with Rand Miller from Cyan. Obduction is only a month away, with a release date of July 26, with the game transporting players into an "all-new, real-time, first-person adventure filled with puzzles, exploration, and discovery, harking back to the themes and spirit of Cyan's previous titles".

Obduction will have both PC and Oculus Rift releases, with NVIDIA working with Cyan on the technology side of the game. Obduction will include support for the Pascal architecture, including Ansel, HDR, Simultaneous Multi-Projection, VR, HDR and more.

Continue reading: Obduction has support for NVIDIA's Ansel, HDR, SMP, and more (full post)

Gears of War 4 confirmed to have unlocked frame rate on Windows 10

Anthony Garreffa | Jun 16, 2016 1:20 AM CDT

E3 2016 - Gears of War 4 will be shipping on both the Xbox One and Windows 10, with more details on the game being made available during E3 2016. One of these includes what resolution it'll run at on the Xbox One, and an unlocked frame rate on Windows 10.

Inquisitr talked with The Coalition's Technical Director, Michael Rayner, who said: "On the Xbox we're running at 30hz, 1080p for the campaign, 60hz, 1080p for multiplayer. On Windows 10, PC gamers will run as fast as your hardware will support. So you can lock it to your Vsync or your monitor refresh rate, or you can run it fully unlocked, you know, 120 frames or whatever your system can support. Because of the way the engine works, at the core it supports a variable time stamp. The way that the network updates happen between co-op [or] two players, we can have the PC game running at the higher frame rate against the Xbox One at a fixed frame rate. And everything works".

So there you have it, 1080p 30FPS on the Xbox One for the campaign, and 1080p 60FPS for the multiplayer side of things.

Continue reading: Gears of War 4 confirmed to have unlocked frame rate on Windows 10 (full post)