Gaming News - Page 1473

All the latest gaming news, with everything related to PlayStation releases (PS4 & PS5), Xbox, PC Games, Nintendo Switch & plenty more - Page 1473.

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Half-Life fans campaign for HL3 with Steam awards

Ma Yong Kang | Nov 28, 2016 11:22 AM CST

The recent Steam award nomination system have a category where you can suggest a name to it. This have resulted in some pretty hilarious events such as the savage No Man's Sky brainstorm and naming session. People have soon figured out another use of the system: letting Valve know that we are still damn waiting for a Half-Life 3 game.

Half-Life fans campaign for HL3 with Steam awards

The image has been posted by GruffBarbarian in the Half-Life subreddit. It has since gotten 6439 upvotes and the numbers are rising by the minutes. Half-Life fans can join the movement by doing the same, typing "GAME THAT DESERVES A SEQUEL" in all caps in Half-Life 2: Episode 2 nomination section.

But, Valve already knew that. In a interview with The Washington Post back in 2014 where they talked about Valve business model, Valve Co-founder Gabe Newell said: "The company grew out of trying to think about how to design for the specific business challenges we would have. It's sort of a good news/bad news situation that our industry is changing so quickly."

Continue reading: Half-Life fans campaign for HL3 with Steam awards (full post)

No Man's Sky dev reveals reason behind two month silence

Derek Strickland | Nov 28, 2016 10:22 AM CST

One of the major reasons gamers have such a problem with No Man's Sky lies with its developer going silent for a full two months after release. Once players realized how little content the game actually offered, they lambasted the 16-man team at Hello Games, leading to a tumultuous time of distrust.

No Man's Sky dev reveals reason behind two month silence

Now for the first time since the game launched, Hello Games lead Sean Murray--a man who's now seen by gamers with the likes of Peter Molyneaux--reveals exactly why the studio kept so incredibly quiet. Essentially Sean Murray says he didn't want to talk about the game's new Founder's Update until it was 100% completed, but I think he didn't want to over-promise any more content and didn't necessarily want to interact with the fanbase, which has been pretty fractured.

"We hope you enjoy this first proper update. We didn't want to talk about anything in it until it was 100% certain," Murray wrote in a recent Tweet. "We're getting better as quickly as we can for the players who invested in us. Thank you for sticking with us."

Continue reading: No Man's Sky dev reveals reason behind two month silence (full post)

No Man's Sky might get a Steam award but not a good one

Ma Yong Kang | Nov 28, 2016 4:32 AM CST

Even with the announced upcoming base building update, No Man's Sky cannot pull itself out of the deceiving zone for many of its fans. The evidence could be a very sad laugh from redditor nicdv by nominating the game: The BIGGEST DISAPPOINTMENT award. The thread has since received a surprising 3725 upvotes from the subreddit community.

No Man's Sky might get a Steam award but not a good one

Perhaps, It's a direct response to another thread made by redditor BaRKy1911 who suggested players to rally up and vote for a single name for the award.

The top 5 name suggestions will be put into a strawpoll. So far, the entries are ridiculously savage like "Refund of The Year" from CostaRobbedMyHouse, "The Unfinished Awa-" Award by Triburos, "Best Tech Demo of 2016" by alconauts and much more. If you got a few minute to spare, I suggest reading the thread for some healthy laughs.

Continue reading: No Man's Sky might get a Steam award but not a good one (full post)

Watch Dogs 2 graphics settings revealed for the PC

Anthony Garreffa | Nov 28, 2016 12:08 AM CST

With the release of the PC version of Watch Dogs 2 only days away, we're finally being introduced to the graphical settings we'll be able to play with to Ubisoft's open-world hack-a-thon, which Derek reviewed right here. Ubisoft opted for an ansi art style, which looks pretty awesome - it's definitely unique, with a great VRAM usage bar in the top right.

PC gamers will get to enjoy:

There's an option for Field of View, as well as Pixel Density (Render Scale option). You'll also be able to enable or disable:

Continue reading: Watch Dogs 2 graphics settings revealed for the PC (full post)

No Man's Sky Foundation Update adds tons of new content

Derek Strickland | Nov 27, 2016 5:36 AM CST

Hello Games has been pretty busy in the past three months, and although the studio alienated its core fanbase, the team has now revealed exactly what they've been working on all this time. The indie devs announced No Man's Sky's new Foundation Update a bit ago, and now they've revealed full details on the massive content update that will ultimately change the game altogether.

No Man's Sky Foundation Update adds tons of new content

The Foundation Update v1.1 sees No Man's Sky taking a big step towards the content that was promised upon launch, adding in a smorgasbord of features like on-planet base building and the option to dock your ship and live inside of a massive freighter in space, two new game modes including a Minecraft-like Creative Mode and a challenging Survival Mode, farming materials and plantlife within your base or freighter, and even the ability to set up camp and build save points and harvesters that automatically gather resources on-the-fly.

Outside of extra content, Hello Games has also optimized a ton of performance options for No Man's Sky on PC. Gamers can now turn off motion blur in the options menu, and the devs have enabled Temporal Anti Aliasing (TAA) to smooth out jaggies and improve visuals.

Continue reading: No Man's Sky Foundation Update adds tons of new content (full post)

Why Capcom removed Dead Rising 4's time countdown

Derek Strickland | Nov 26, 2016 11:20 PM CST

When you play a Dead Rising game, you're constantly working against the clock: in the original game, you're given 72 hours to complete the zombie-slaying mayhem, and this mechanic carries over into the other games. With Dead Rising 4, Capcom has decided to remove the "rigid" timer feature in order to enable more freedom and not "rush players."

Why Capcom removed Dead Rising 4's time countdown

Many gamers argue that the countdown timer gives Dead Rising a true identity. There's this sense of urgency to everything you do, this feeling that you can't do everything or save everyone, so you have to make some pretty impactful decisions. The timer really brings a sense of realism to the chaos, and goes lengths to build immersion.

But Capcom Vancover decided to cut the countdown timer out, pushing the game into a pure sandbox-style scope akin to a some sort of zombie-infested Grand Theft Auto.

Continue reading: Why Capcom removed Dead Rising 4's time countdown (full post)

BioWare built Mass Effect: Andromeda from scratch

Derek Strickland | Nov 26, 2016 5:22 PM CST

BioWare has put significant effort into Mass Effect: Andromeda, and the game has been built from square one featuring all-new textures, assets, alien worlds, ships, characters, tech, powers--all the vital bits--to ensure optimum performance and quality on DICE's potent Frostbite 3 engine.

BioWare built Mass Effect: Andromeda from scratch

Now that EA has confirmed all of its studios and future games will be powered by DICE's powerful and flexible Frostbite 3 engine, devs like BioWare typically have to make their assets from scratch in order to transition over and ensure games run smoothly on the engine. That's the case for Mass Effect: Andromeda, which uses completely fresh assets and content to propel the series into a true next-gen feel.

Read Also: Mass Effect: Andromeda will tell a complete story, is a standalone game and not beginning of new trilogy

Continue reading: BioWare built Mass Effect: Andromeda from scratch (full post)

Beyond Good and Evil 2 may rival Star Citizen in scope

Derek Strickland | Nov 26, 2016 4:08 PM CST

Armed with the power of modern day CPU and GPU tech, the devs at Ubisoft can make finally realize their complete vision for Beyond Good and Evil 2--in many ways, the sequel will be everything the devs weren't able to achieve in the first game, and those ideas have been kept alive for quite some time. Michel Ancel, the creative director behind the project, affirms the game will be massive in scope and will even take on interstellar juggernauts like Star Citizen.

Beyond Good and Evil 2 may rival Star Citizen in scope

Beyond Good and Evil 2 is officially in full-fledged development, with Michel Ancel and Ubisoft Montpellier working in tandem to make it. In fact, the game has been in development for quite some time: in a recent interview with Kotaku, Ancel revealed that he's been working on the game for five years now, and that it's "a very serious development for Ubisoft." The game has taken so long because the tech needed to make it wasn't accessible to everyday consumers until the arrival of current-gen consoles.

Ancel continues by saying that Beyond Good and Evil 2 will have a heavy focus on interplanetary travels--something that wasn't really possible with the first game. And he says it's working.

Continue reading: Beyond Good and Evil 2 may rival Star Citizen in scope (full post)

Resident Evil 7 cross-save will feature on Xbox One & PC

Emma Tucker | Nov 26, 2016 2:21 PM CST

Microsoft Xbox One users will now be able to cross-save Resident Evil 7: Biohazard to their Windows 10 PC consoles and vice versa.

Resident Evil 7 cross-save will feature on Xbox One & PC

The news first landed on Japanese site, Dengeki. The website stated: "The Windows Store version can share play data with the Xbox One version." IGN also dropped the same information, mentioning Capcom's confirmation of the cross-save feature, providing more evidence to support the story.

Capcom has also confirmed that Resident Evil 7 will have 4K HDR support on the PS4 Pro and PC, and it will be sold on the Windows Store for PC gamers--hence the Xbox One-and-PC cross-save functionality.

Continue reading: Resident Evil 7 cross-save will feature on Xbox One & PC (full post)