Xbox's support has allowed Bethesda to 'be this ambitious' with Starfield

The support of the Xbox games business enabled Bethesda to amp up their ambitious ideas and plans with Starfield: 'Their support has been incredible'

1 minute & 45 seconds read time

Microsoft's Xbox games division helped Bethesda unlock the full potential for Starfield.

Following the Microsoft-ZeniMax buyout deal for $7.5 billion, ZeniMax is now a limited-integration company within Xbox, but that doesn't mean that Microsoft's game dev teams and technology specialists haven't helped with Starfield's development. In fact, Xbox Game Studios head Matt Booty confirmed that Xbox has been involved with Starfield's development since early 2022, with Xbox's ATG (Advanced Technology Group) assisting Bethesda Game Studios with various console-level optimizations.

In a recent interview with KFG, Bethesda Game Studios' Todd Howard says that Xbox's help has allowed the studio to reach its ambitions with Starfield. Howard responds to the pressures of Starfield essentially being a big proving point for the Xbox first-party games division, and how Microsoft's assistance helped accelerate Starfield's development and allow new improvements like the upgraded Creation Engine 2 optimizations on Xbox platforms. These ambitious new features include things like volumetric fog, the new global illumination lighting systems, physics effects, and more.

Read Also: Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results

Q Do you feel like you're carrying the weight of Xbox on your shoulders right now, when that's kind of the narrative that's emerging? Do you think Starfield is going to be the standard-bearer for Xbox this year?

"I think I was feeling better before you asked that question.

"We're focusing on what we can do on this game. I'll say that Xbox has been, their support has been incredible on this, Phil, Matt Booty, and the team over there. Obviously we worked with them for a long time, going back 20 years with Morrowind.

"But being a part of Xbox and their support, it really has allowed us to be this ambitious and take these risks...and fingers crossed."

Read Also: Starfield will be a 'modders paradise,' Todd Howard says

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Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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