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Steam made a record $11 billion in just six months, analyst firm estimates

Valve's PC games platform has made an estimated $11 billion+ in gross sales revenue in the first six months of 2026 alone as Steam continues to grow.

Steam made a record $11 billion in just six months, analyst firm estimates
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Senior Gaming Editor
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TL;DR: Analyst Alinea estimates Steam grossed about $11.1 billion in sales in the first half of 2026, surpassing its 2017 annual revenue and reflecting growth to roughly $20B full-year in 2025; earnings are driven largely by back-catalog discounts, a growing game library, and major hit titles.
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Steam has generated an estimated $11 billion in the first six months of 2026, which is more money than the platform made in the entire year of 2017.

Steam made a record $11 billion in just six months, analyst firm estimates 1

New data estimates from Alinea Analytics put a number on Valve's successful PC games storefront. According to the firm's latest estimates, Steam could have made up to $11.1 billion in gross sales revenue throughout the first half of the year. This milestone could make 2026 a record-breaking year for PC gaming. One important thing to remember is that this is the total sum of all the earnings and sales from games and content on Steam--it doesn't just represent Valve's cut, but the whole pie.

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"Steam's full-year revenue has climbed from around $5.5B in 2017 to roughly $20B in 2025," Alinea's Rhys Elliott said in the coverage. The FTC v Microsoft trial from 2023 also revealed that Valve's Steam storefront was estimated to have made $7 billion in 2021, illustrating a major boost to sales over nearly 10 years.

Steam made a record $11 billion in just six months, analyst firm estimates 3

Another interesting tidbit: Most of Steam's earnings come from back catalog games. This makes sense, as Steam is known for its steep discounts and sales on older titles. This mechanism has proven to be very successful for everyone involved, with publishers like Capcom routinely generating significant multi-million sales on the strength of Steam's versatile storefront.

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Question #1

How did Alinea Analytics arrive at the $11.1 billion Steam gross sales estimate for the first half of 2026?

Question #2

Does the $11.1 billion figure represent Valve’s revenue or total gross sales across publishers and developers on Steam?

Question #3

What portion of Steam’s 2026 sales came from back catalog titles versus new releases, according to the article?

Question #4

Which recent games does the article cite as multi-million sellers contributing to Steam’s 2026 revenue?

Have a question not listed here? Ask below and TweakBot will answer it.

The sheer volume of games is another reason for the accelerated sales. There are more titles on Steam now than ever before, and that number continues to grow with every passing quarter. Heavy-hitters and breakout successes are also major contributors, with major titles like Slay the Spire 2, Subnautica 2, and Meccha Chameleon all making multi-million sales on PC.

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Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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