Halo TV show: Here's how much Master Chief's armor weighs in real life

Master Chief actor Pablo Schreiber had to beef up to wear the real-life bulky Mjolnir suit used in the upcoming Halo TV show.

Published Sat, Mar 12 2022 5:24 PM CST   |   Updated Thu, Apr 7 2022 8:25 PM CDT

Master Chief's real-life Mjolnir armor is pretty heavy...no wonder Pablo Schreiber had to beef up to wear it.

Halo TV show: Here's how much Master Chief's armor weighs in real life 1211 | TweakTown.com

Halo is a difficult franchise to adapt into movies and TV shows. Apart from the storyline that's focused on deep-future interstellar war, the series' iconic Mjolnir armor--special high-tech suits worn by supersoldiers as humanity's last stand against an unbeatable alien foe--is awkward, unwieldy, and very bulky (just ask any cosplayer).

The real-life armor built specifically for the Halo TV show is now different. According to Master Chief star Pablo Schreiber, the suits are "50 lbs of plastic":

"It's 50 pounds of plastic and the suit is meant to make you superhuman. It enhances the Spartan's capability for his performance tenfold. In reality, it's the opposite. It's a challenge to manipulate a cumbersome costume and find ways to shoot it so it looks like you're super capable," Schreiber said in an interview with The Hollywood Reporter.

Since the show's production in 2019, Schreiber has been training hard to meet the physical demands of the role. The actor has adopted a bodybuilder's routine to slowly bulk up not only to wear the armor, but try and meet the amplified physique of the Spartan warriors.

The Halo TV show premieres exclusively on Paramount+ later this month on March 24, 2022.

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* Prices last scanned on 5/25/2022 at 4:11 pm CDT - prices may not be accurate, click links above for the latest price. We may earn an affiliate commission.

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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