Spider-Man Miles Morales now has an optional 60FPS ray tracing performance mode on PS5 that enhances ray-traced reflections while maintaining buttery-smooth frame rates.

The new Spider-Man Miles Morales update clocks in at 261.9MB and brings a Performance RT mode, offering ray-traced 60FPS gameplay. RT with 60FPS is a pretty big deal for consoles, but Miles Morales runs at a lower resolution with this mode on. We're not exactly sure what resolution the game can hit with the perf setting enabled.
Popular Now: GTA Technical Director comments on GTA 6 running at 60 FPS on consolesThe mode does also seem to significantly lower the pedestrian density in Manhattan. Our tests show a markedly reduced AI character count while re-loading the game in Performance RT. The mode's description warns this will happen though: "This is an alternate version of the 60 frames per second "Performance" mode, adding ray-tracing by adjusting the screen resolution, reflection quality, and pedestrian density."
AI/Pedestrian comparison
Ray-tracing comparison
The ray-traced effects don't seem to have changed all that much and they still look fantastic for consoles.
So far the game has three modes:
- Performance Mode - 4K 60FPS with upscaling
- Performance Mode RT - 60FPS with ray tracing
- Fidelity Mode - Native 4K 30FPS with ray tracing
Spider-Man Miles Morales is one of the best-looking and best-playing console games ever made, and is a next-gen spectacle on the PS5. We're thrilled about being able to play it with a new dimension of visual and gameplay performance.




