SEGA to sell off 85% of arcade business shares to avoid big losses

SEGA plans to sell off 85% of its amusement games division to GENDA, an outside arcade games operator, to offset disastrous losses.

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SEGA no longer wants to operate amusement arcades and plans to shift away from its once-lucrative pachinko, pachislot, and arcade business.

SEGA to sell off 85% of arcade business shares to avoid big losses 35

Today SEGA announced the end of an era. Amid disastrous losses due to COVID-19, SEGA will sell off the majority voting rights in its SEGA Entertainment amusement games division to GENDA, a private Japanese arcade operator, for an undisclosed sum.

SEGA will sell off 21,000 (roughly 85%) of its arcade operations shares to GENDA Inc, a company that has 3x as much capital stock value as SEGA. The Japanese games-maker will retain ~15% of its shares and surrender voting rights to GENDA. SEGA currently plans to keep making games for arcades, but it will no longer operate the Amusement Center Operations division as part of its Entertainment Contents branch.

Given the amusement branch's huge losses, this is the best move. SEGA expected the amusement sector's net income to drop by nearly 200% to -20 billion yen in FY2021. Profit was expected to drop by over 200%, too.

Amusement Center Operations earnings for 2020-2021 would've looked like this if SEGA hadn't off-loaded the division:

  • Net Sales: 277 billion yen (-25% YoY)
  • Operating Income: -15 billion yen (-154% YoY)
  • Net Income: -20 billion yen (-179% YoY)
  • Profit: -17 billion yen (-223% YoY)

GENDA's business is described as follows:

  • Rental business of amusement machines
  • Online crane game business
  • Sales and promotion business
  • China business, U.S. business

The subsidiary transfer will be recorded as a 20 billion yen ($189.75 million) extraordinary loss in SEGA's FY2021 financials.

NEWS SOURCES:segasammy.co.jp, t.co

Derek joined the TweakTown team in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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