Cyberpunk 2077 has fast-travel, but CD Projekt RED's own devs don't use it much. The game is simply too immersive and amazing to skip through.
CDPR is going above and beyond with Night City, the in-game world for Cyberpunk 2077. It's a world within itself, a high-tech metropolis bustling with real-time AI, next-gen dynamism, and tons of stuff to see and do. It's kind of like a Blade Runner wonderland or a playground right out of Johnny Mnemonic; you can hack practically everything, go buy some fancy new guns or robot arms, or just zoom around the city on a cyberbike or a supercar like a futuristic GTA game.
In a recent Q&A session stemming from the new Cyberpunk 2077 footage, CD Projekt RED devs talked about how jam-packed Night City is with life and content. It's a dazzling and brilliant hub full of crime, mayhem, and living, breathing cultures. Fast-travel is a part of locomotion, but you really probably shouldn't use it. You'll be missing out on all the crazy things Night City has to offer.
Cyberpunk 2077 quest design coordinator Philipp Weber talks about Night City, affirming the game doesn't have loading screens while you're in the city itself (that's pretty huge). Everything is seamlessly wrapped together.
"We do not have loading screens while exploring the city. It's a completely seamless place. You can go wherever you want. And of course Night City is a very dense place so there's lots to see on your way," Weber said.
"As with all things, we want to give players a choice, so of course there's the option to fast-travel. But the thing is the way we're designing the city we actually kind of feel like even when you're playing it ourselves, that fast travel is often just...when I play the game I don't want to fast travel. I want to explore the city. We actually try to give you so many interesting things to experience, so many places that tell a story that look interesting, where you have something to do where you can interact with things. We want to give you something new for you at every corner. So I personally don't fast travel a lot. I just put on some music and get on my bike and have a good time."
The dev revealed another super interesting tidbit: CDPR actually hired real-life city planners to help craft Night City. Now the game's insanely long development cycle makes a lot more sense.
"We actually have proper city planners working at CD Projekt RED that're helping plan out Night City.
"They help us figure out how the traffic would work in Night City and how it'd actually make the most sense. How a city would actually grow organically and how it'd flow together, how the traffic would flow through it. So it's actually really interesting to have that part of our game development now.
"This will be very important to how people will get to explore the city themselves."
The city also has a huge level of verticality to it that isn't seen in games like The Witcher, which allows gamers to explore, fight, and uncover multiple stories of a high-rise building. Sadly we won't be able to fly any aerial vehicles.
The most ambitious thing about Night City apart from its size is how reactive it is. The NPCs and factions will constantly react to what you do. How you handle missions (ie killing or sparing certain bosses or enemies) will trigger certain events, especially quest-related decisions. It's all down to choice and what you do (or don't do) has an affect on the game world.
We can't wait to see more in-depth content on Cyberpunk 2077, and CDPR will show off tons more footage and reveal more details from now until the title's launch next year.
Cyberpunk 2077 releases on April 16, 2020 on PS4, Xbox One and PC. A version will come to Google's new game streaming Stadia service, but not until later in 2020.
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