The graphics settings for Halo: Master Chief Collection on the PC have surfaced thanks to insider beta testers now playing with the PC beta of the game. This is what you can expect from Halo: MCC on the PC:
As you can see the game supports UltraWide monitors with HUD anchoring ast the last option, while FOV adjustments are there as well as up to Ultra graphics. There's not much to change here, and it really would've been nicer to see more graphical adjustment in the Halo games on the PC but then I do get it as there's a very good reason behind it.
343 Industries developed the game on consoles and not the PC, and is now giving it the once over getting it to the PC. None of the Halo games were built with what PC gamers consider standards: low, medium, high, ultra graphics settings. Those with lower-end machines can run games on low detail for improved FPS and high-end hardware owners can drop details to breach 120/144/240FPS for high refresh rate panels.
Still, it would be good to have more details to adjust in Halo games, 343i.
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