Halo: Master Chief Collection PC graphics settings detailed

Thanks to insider builds of Halo: Master Chief Collection being played, we have the PC graphics settings.

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The graphics settings for Halo: Master Chief Collection on the PC have surfaced thanks to insider beta testers now playing with the PC beta of the game. This is what you can expect from Halo: MCC on the PC:

Halo: Master Chief Collection PC graphics settings detailed 01

As you can see the game supports UltraWide monitors with HUD anchoring ast the last option, while FOV adjustments are there as well as up to Ultra graphics. There's not much to change here, and it really would've been nicer to see more graphical adjustment in the Halo games on the PC but then I do get it as there's a very good reason behind it.

343 Industries developed the game on consoles and not the PC, and is now giving it the once over getting it to the PC. None of the Halo games were built with what PC gamers consider standards: low, medium, high, ultra graphics settings. Those with lower-end machines can run games on low detail for improved FPS and high-end hardware owners can drop details to breach 120/144/240FPS for high refresh rate panels.

Still, it would be good to have more details to adjust in Halo games, 343i.

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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