The next-gen Xbox could feature internal physics engine

Microsoft's upcoming Next Xbox console could feature on-chip physics engine.

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Gaming Editor
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Microsoft is expected to unveil its next generation Xbox consoles at E3 2019 in just a few months time, with a previous rumor that I posted not too long ago detailing some of the purported specs on the Next Xbox X and Next Xbox Streaming consoles.

The latest news on the new Xbox is that it will reportedly feature an internal physics engine, according to a new patent from Microsoft. The on-board module would calculate all of the physics for next-gen games which if true, could change things quite a lot. If we look at games like Crackdown 3 and what Microsoft wanted to achieve with it (off-loading all of the physical destruction to the cloud) and did some of it in-console and the rest in the cloud, it would really change games.

The rumor is light on information right now, but we'll keep you posted as next-gen Xbox information surfaces. For now, enjoy the leaked specs:

Next Xbox X (codename Anaconda) - $499:

CPU: AMD's custom Zen 2 CPU with 8C/16T (should be on 7nm)

GPU: Custom Navi GPU (12 TFLOPs of performance, also should be 7nm)

Memory: 16GB GDDR6 (surprising, but will be probably shared with GPU)

Storage: 1TB NVMe SSD @ 1GB/s+ bandwidth

API: DirectX Raytracing + MS AI (DXR being used will be HUGE, enables ray tracing)

Next Xbox Streaming (codename: Lockhart) - $249:

CPU: AMD's custom Zen 2 CPU with 8C/16T (should be on 7nm)

GPU: Custom Navi GPU (4 TFLOPs of performance, 1/3 the Xbox X)

Memory: 12GB GDDR6 (2/3 of the Xbox X)

Storage: 1TB NVMe SSD @ 1GB/s+ bandwidth

API: DirectX Raytracing + MS AI

The next-gen Xbox could feature internal physics engine | TweakTown.com

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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