Today Rockstar announced Gun Rush, a new battle royale mode coming to Red Dead Online's multiplayer.
The Red Dead Online beta actually shipped with the unique Make it Count battle royale mode, which gave saw players duking it out across the 1899 Western frontier with limited bows and arrows and throwing knives.
Now Rockstar ups the ante with Gun Rush, which is basically the same premise only with guns. Gun Rush is 32-players and has two variants: a last-man-standing free-for-all gametype as well as team-based carnage. Like its predecessor, Gun Rush also features the old shrinking map battle royale staple.
Rockstar is also updating Red Dead Online with fresh content, tweaks, and improvements to both PVE and PVP modes.
More updates are coming soon including new Races and Showdown Modes and new clothing and emotes, as well as some additional changes based on player feedback including:
Daily Challenges: Tackle new challenges each day covering every aspect of the game, from sharpshooting to evading the law.
Law and Bounty Upgrades: Some changes are coming to the way the Law and Bounty systems work in Red Dead Online to reduce the enticements for griefing. Soon, players will get a bounty for committing crimes and will be incentivized to pay them off within an allotted time. Wait too long and bounty hunters from each of the states will track the player forcing them to either pay up or escape.
Parley Changes: We're making the Parley system easier to trigger so that you can avoid aggressive players more quickly. In addition, it will be easier to trigger Feuds, Posse Feuds and Leader Feuds to take on attacking players in structured competition.
Proximity-Based Player Blips: Player location blips will soon appear only over short distances, reducing the range at which you are visible to others, decreasing the likelihood of being targeted by another player across large areas. Down the line, we're also looking to introduce the ability to identify players who grief and kill indiscriminately with a progressively darkening blip that becomes more visible and at a longer range, so everyone in a session can identify potentially dangerous opponents at a glance and from a safe distance.