3DMark's new Ray Tracing benchmark to be teased December 8

We'll get our first look at the very first ray tracing benchmark from 3DMark during the GALAX GOC event on December 8.

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If you own one of NVIDIA's new GeForce RTX graphics cards there's not much you can do with it with real-time ray tracing right now apart from Battlefield V (if you can even get it to work with RTX that is), but that'll soon change with 3DMark's new ray tracing benchmark.

3DMark's new Ray Tracing benchmark to be teased December 8 | TweakTown.com

The new 3DMark Real-Time Ray Tracing Benchmark Port Royal will be teased ahead of its January 2019 launch at the GALAX GOC Grand Final overcloccking event in Ho Chi Minh City, Vietnam on December 8. What makes this special is that UL Benchmarks will be the first to market with a dedicated real-time ray tracing benchmark for gamers, where they can (get this) test real-time ray tracing performance of any graphics card that supports Microsoft's DirectX Raytracing standard, DXR.

UL Benchmarks explains: "Real-time ray tracing promises to bring new levels of realism to in-game graphics. Port Royal uses DirectX Raytracing to enhance reflections, shadows, and other effects that are difficult to achieve with traditional rendering techniques. As well as benchmarking performance, 3DMark Port Royal is a realistic and practical example of what to expect from ray tracing in upcoming games-ray tracing effects running in real-time at reasonable frame rates at 2560 x 1440 resolution".

The real-time ray tracing benchmark was made with input from most major companies like AMD, Intel, Microsoft, and NVIDIA. We should expect more DXR-capable graphics cards released in the future, with AMD's new Navi GPU launching somewhere in June/July 2019 and it could (but not guaranteed) to be capable of real-time ray tracing. It won't be a high-end part by any means, but AMD can't stay out of the ray tracing game forever without giving NVIDIA an unbelievable lead in 2019 and beyond.

NEWS SOURCE:wccftech.com

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Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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