Nintendo head talks about what was learned from Wii U

Nintendo of America President Reggie Fils-Aime has talked about what was learned from the Wii U failures.

1 minute & 13 seconds read time

President of Nintendo America has come forward during the GeekWire Summit 2018 and discussed the shortcoming of the Wii U and how Nintendo improved upon them with the Nintendo Switch.

Nintendo head talks about what was learned from Wii U |

During Fils-Aime's speech the President of Nintendo talked about how successful the Nintendo Switch has been since release and how the company listened to consumers after the release of Wii U. Just looking towards sheer numbers now, Nintendo launched the Wii U in 2012, six years after the launch of the Wii. At the time the Wii had sold 100 million units globally, the Wii U only came in at 13.56 million which did not even come close to the same amount of success.

Fils-Aime talks about what changes were made with the transition Wii U to the Nintendo Switch so this massive sales gap wouldn't happen again. "We had launched the Wii U, following on the heels of the Wii, which had sold 100 million units globally. The Wii U did not have that same level of success. But what we heard from consumers is that the proposition of a tablet that they could experience gameplay [with], coupled with the ability to play games on the big screen TV, was really compelling."

The President delves further into what changes were made to better suit for consumers needs, according to Fils-Aime "Without our experiences on the Wii U, we would not have the Nintendo Switch in terms of what we learned and importantly what we heard from our consumers. They were telling us, 'I want to play with this tablet, this gamepad for the Wii U, but as soon as I get more than 30 feet away it disconnects.' So the core concept, something that you could take with you anywhere anytime."


Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms. Instead of typical FPS, Jak holds a very special spot in his heart for RTS games.

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