Oculus tease next-gen VR prototype headset, dubbed Half Dome

Oculus unveils its new Half Dome prototype VR headset with varifocal displays with moveable lenses.

1 minute & 2 seconds read time

Oculus has just unveiled its latest prototype VR headset, something it calls Half Dome. The new headset has an interesting twist in the world of VR HMDs by using varifocal displays.

Oculus tease next-gen VR prototype headset, dubbed Half Dome 05

These new displays move up and down depending on where you're looking in the VR world, with a tease of eye-tracking technology from Oculus in their new Half Dome prototype VR headset. Right now all VR headsets have trouble displaying items close to your eyes in a good way, with these new varifocal displays showing them much sharper and in more clarity.

Oculus has a wider 140-degree field of view compared to the Rift with its smaller 110-degree FOV, which lets you see more at the corners of your eyes in your peripheral vision. Even with all of the new tech on-board, Half Dome is the same physical size and weight of the current Rift headset.

Oculus tease next-gen VR prototype headset, dubbed Half Dome 06

While on-stage during the Facebook F8 developer conference, Oculus' head of Core Tech product management, Maria Fernandez Guajardo talked more about what the VR company is working on behind the scenes. Maria said that Oculus is working on facial and hand tracking, and they're also making the avatars in Spaces more photorealistic, amongst other advancements in VR technology and hardware.

Let's just hope that some of the technology that Oculus is showing off with Half Dome is used in the next-gen Rift 2 headset, which is something I hope to see teased or fully unveiled (released would be nice) at Oculus Connect later this year... or maybe even E3 2018 next month.

NEWS SOURCE:engadget.com

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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