First-party games like Super Mario Odyssey strongly drove software sales for the last fiscal year.
While taking a gander at Nintendo's recent yearly earnings I noticed something not too surprising: the vast majority of total software sales were from games developed in-house by the Japanese company. In Nintendo's filings for the fiscal year ended March 2018 the games-maker reveals it sold 102.31 million copies of games across Switch, Wii U and 3DS both digitally and in-store, which strongly contributed to the $3.7 billion (1.055 trillion yen) earned during the period.
In specific figures, the filings also note that first party games made up 85% of total software sales during the year, or about 82 million units. Considering IPs like Mario, Zelda, and Pokemon are huge heavy-hitting sales powerhouses, this trend towards first-party dominance should continue throughout the Switch's life cycle. Nintendo plans to continue driving its "distinctive software-driven hardware and software business" with a steady stream of new games and content to keep players actively engaged in the respective platform ecosystems.
Total software unit sales (3'2018): 102.31 million
- Nintendo Switch: 63.51 million
- 3DS: 35.564 million
- Wii U: 3.16 million
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