Battlegrounds updates will soon slow down

Bluehole will not have their weekly/monthly patches for Battlegrounds as we get closer to release.

@anthony256
Published Thu, Aug 17 2017 10:45 PM CDT   |   Updated Tue, Nov 3 2020 11:54 AM CST

PlayerUnknown's Battlegrounds has sold over 7 million copies and has 617,000 concurrent gamers playing it at once, but now developer Bluehole has said that the updates for PUBG will be slowing down as we get closer to the release.

Battlegrounds updates will soon slow down | TweakTown.com

The developer writes: "Until the official release of the game, we will not have our scheduled weekly or monthly patches rolling out as often as before. We've found internally that being rushed to finish certain features, and having shorter QA test time between pushing updates caused more issues than it solved in regards to maintaining a high standard of quality. We want to put our best content out, and ensure that everything we do is making the game more enjoyable with every update".

This is great to see, as PUBG updates have been one of the best in recent gaming history. The developer takes in what the public has problems with, and they remove/tweak/add it to PUBG with steady patches. Bluehole continued: "Although we may not release a weekly patch, we will utilize the test servers for significantly longer periods of time and deploy patches and hotfixes when necessary".

They added off with: "This way, when we have a new feature that we'd like to roll-out it will be more thoroughly polished thanks to extensive community feedback. This will result in our live build being more exciting for everyone and drastically reduce the amount of unforeseen issues. We want to thoroughly and truthfully emphasize that this will have absolutely no bearing on how much content we deliver, or how much we work on the development of the game".

But don't worry, Battlegrounds won't be delayed with Bluehole finishing up by saying they're "still on-track to release our game as per our updated timeline".

NEWS SOURCE:destructoid.com

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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