UPDATE: PUBG developer Brenden Greene has issued a statement to PC Gamer saying that PlayerUnknown's Battlegrounds may not be released by October after all, but the team will do everything they can to ensure the game comes out of early access in Q4 2017.
Check below for the statement:
"Today I want to update everyone on PlayerUnknown's Battlegrounds progress through Early Access. The amount of support and feedback we have received from our community has been incredible. I want to thank you all for your bug reports, feedback and suggestions. As we continue to fix bugs, improve gameplay and add new content, it's important to for us to deliver you a fully realized and polished Battle Royale experience as we look towards launch.
"Over the past few months I have done a lot of interviews, and in many of them, I said we hoped to be out of Early Access six months after we first launched. I've come to realize that restricting the window to a specific month could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met.
"So, we have decided that we are going push the full launch back a bit from the initial six-month timeframe, but want to assure you that we are still planning a full release before the end of Q4 2017.
"We will continue to push weekly and monthly updates until full launch as we want to ensure that the game we release is the best version possible. This is why we're giving a launch window rather than an exact date. We hope this makes sense, and appreciate your understanding.
"As always, I want to thank you all for your continued support."
Original article continued below.
The amount of work that has been put into PlayerUnknown's Battlegrounds is an achievement in itself, with quick updates that improve performance, stability, gameplay, and more. Developer Bluehole along with the creator himself Brendan Greene, are now talking a little more about PUBG.
During an interview between Greene and RockPaperShotgun, the PUBG creator said: "People tell us we're not going to be out of early access in six months; challenge accepted. I can guarantee you, six or seven months and we're out of early access. It's the team. It's a matter of honour, you know? We will finish this game in six months".
Greene also talked about the development on DayZ and H1Z1, with the former modder defending the developers of those games in Bohemia Interactive and Daybreak Games. Greene added: "Game development is hard. What makes it hard is, we work with Unreal, which is a joy because they have a company that is focused on making an engine. So there's 40 people just working on code for the engine. You look at Daybreak and Bohemia, they're working on their own engines, and that's just infinitely harder. I think the ForgeLight engine is a ten year old engine. Now, they've improved it considerably since then, but it's the same with the Arma engine, it's 15 years old. Now DayZ are making a new engine, and that's just something which takes time".