Oculus steps into proper room-scale VR with Rift

Oculus will 'fully support' three-sensor room scale VR with v1.15 software.

Published May 14, 2017 11:35 PM CDT   |   Updated Tue, Nov 3 2020 11:55 AM CST
0 minutes & 39 seconds read time

HTC has been ahead of Oculus with room-scale VR since it launched the Vive, but now Oculus are stepping it up with the Rift and will "fully support" room-scale VR, something that requires 3 sensors in total.

Oculus steps into proper room-scale VR with Rift |

Oculus announced the news on their community forum, something that is already in pre-release testing, and is available in the Public Test Channel of the Oculus software. What's different with the new room-scale Rift goodness, is that you'll need 3 sensors compared to the 2 that are required for Oculus Touch, while the Oculus Rift itself includes a single sensor in the box.

Oculus software has "fully supported" three-sensor Rift setups, but it has been in 'experimental' form with v1.14 of the Oculus software, with a few users reporting issues with tracking and calibration. The new v1.15 software will "fully support three-sensor configurations for larger room-scale setups", while Valve has updated the setup wizard for three-sensor configurations "based on the latest data".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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