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Project Scorpio's GPU is 4.5x faster than Xbox One

Microsoft is making Project Scorpio into quite the console beast, with 4.5x the GPU power of the Xbox One.

@anthony256
Published Tue, Jan 24 2017 7:26 PM CST   |   Updated Mon, Oct 19 2020 8:17 PM CDT

More details have been leaked on the upcoming Project Scorpio console from Microsoft, with a GPU that is still capable of 6 TFLOPs of performance, providing 4.5x the GPU compute performance of the Xbox One.

Digital Foundry's new report states that Microsoft has removed ESRAM from Project Scorpio, which has been in the center of the Xbox One and Xbox One S consoles, with the site reporting: "ESRAM remains essential to achieving high performance on both Xbox One and Xbox One S. However, Project Scorpio and PC are not provided with ESRAM. Because developers are not allowed to ship a Project Scorpio-only SKU, optimising for ESRAM remains critical to performance on Microsoft platforms".

Furthermore, it looks like Project Scorpio will have a GPU that falls more in line with AMD's current-gen Polaris GPU architecture, rather than Vega. This is something I've said for a while, as I don't see AMD providing Microsoft with a semi-custom APU based on a GPU architecture that's not even available yet. We might see a Polaris-based GPU with Vega features thrown in, but not an entire Vega GPU. Zen CPU cores should be featured, and I'd be surprised if Microsoft didn't tap AMD's revolutionary leap in CPU technology inside of Project Scorpio.

Digital Foundry continues: "There are other clues as to Scorpio's final hardware set-up within the whitepaper. The six teraflop GPU is once again confirmed, with the GPU's compute power rated at around 4.5 times the capabilities of Xbox One. Four times more L2 cache is also confirmed - a new detail that does not tell us that much, except that that the GPU architecture in Scorpio is at least as modern as AMD's Polaris line. Based on our discussions with Mark Cerny on PS4 Pro, we can reasonably assume that Microsoft can customise its GPU core just as Sony did, with access to Radeon roadmap features up to - and perhaps beyond - AMD's upcoming Vega architecture. Microsoft gives away little here, other than to confirm that delta colour compression (DCC) is a part of the Scorpio GPU feature set, just as it is in PS4 Pro".

I'm concerned over the use of AMD's upcoming Ryzen CPU architecture, as Microsoft confirmed an 8-core processor with a higher clock speed from its current CPU technology inside of the Xbox One for Project Scorpio. Microsoft could flick over to Zen, but this is something we'll have to wait and find out.

Digital Foundry writes:

Project Scorpio's GPU is 4.5x faster than Xbox One 04 | TweakTown.com
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Project Scorpio will release Holiday 2017, likely for a price point of $599 or so. Check below for everything we know about the console so far.

Project Scorpio confirmed specs:

  • 6 TFLOPs of performance
  • 320GB per second memory bandwith
  • 8 CPU Cores

Everything we know so far about Project Scorpio:

Project Scorpio's GPU is 4.5x faster than Xbox One 05 | TweakTown.com
NEWS SOURCE:eurogamer.net

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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