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Sony 'probably going to reject' PlayStation VR games under 60FPS

PlayStation VR game running under 60FPS? Yeah, Sony doesn't like that

By Anthony Garreffa on Mar 17, 2016 02:19 am CDT - 0 mins, 57 secs reading time

GDC 2016 - Sony is getting serious when it comes to performance and the PlayStation VR, where according to Gamasutra, Sony is aiming for 60FPS or above.

Sony 'probably going to reject' PlayStation VR games under 60FPS |

During GDC, SCEA Senior Dev Support Engineer Chris Norden had some interesting things to say about PlayStation VR to developers. He said to developers at GDC that Sony would most likely reject games with variable frame rates, or anything running under 60FPS.

Norden said: "Frame rate is really important; you cannot drop below 60 frames per second, ever. If you submit a game to us and it drops to 55, or 51... we're probably going to reject it. I know I'm going to get flak for this, but there's no excuse for not hitting frame rate. It's really hard, and I'm not going to lie to and say it's extremely's really difficult. 60hz is the minimum acceptable framerate. Everybody drill that into your heads".

Now, this is something that's great to see from Sony - let's hope that the PS5 is running games at 4K 60FPS minimum then, eh?

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.


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