Valve wants to make hardware 'more like software'

Valve has been trying to make its hardware 'more like software'

Published Thu, Feb 18 2016 4:29 AM CST   |   Updated Tue, Nov 3 2020 12:01 PM CST

While speaking to The Guardian, Valve's veteran coder and designer Robin Walker, who has been working on the Steam Controller for three years now, explained that the company has been trying to make its hardware "more like software".

Valve wants to make hardware 'more like software' |

Walker said that the design team at Valve tried to visualize the controller as a piece of physical software, where it could be adjusted and tweaked to perfection. Walker added: "We're very interested in trying to make hardware more like software. With a traditional controller, people think of it as a solely physical object: you build the hardware, you build a thumbstick and the thumbstick says 'I'm being pressed right', and that information goes to the game".

She continued: "But there's actually a huge software layer that's doing a lot of work: how you interpret and filter for things like my thumb slipping off the pad; or if you want a character to move sideways, well, the reality is no one moves their thumb perfectly horizontally, so how do you adjust for that? It's all software work".


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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