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SuperData says 38.9 million VR headsets to be sold by the end of 2016

According to SuperData, there will be 38.9 million (or so) VR headsets sold this year.

@anthony256
Published Tue, Jan 5 2016 4:13 PM CST   |   Updated Mon, Oct 19 2020 8:16 PM CDT

CES 2016 - According to research firm SuperData, the VR market will be worth $5.1 billion in 2016, with 38.9 million VR headsets sold, but it won't be the PC gaming side of VR that will be huge, but the mobile VR side of things.

SuperData says 38.9 million VR headsets to be sold by the end of 2016 | TweakTown.com

According to SuperData Director of Research Stephanie Llamas, who said: "Initially, affordable smartphone devices will drive the bulk of sales as consumers first explore virtual reality before committing to the more expensive platforms. After this first wave, consumers will likely move more high-end VR devices on PC".

While HTC is getting all the news with the Vive - including the new Vive Pre which sports a front-facing camera, and the Oculus Rift - with the company announcing free Rift headsets for Kickstarter backers - the big news is going to be mobile VR. The market will see a huge 30 million VR-powered mobile devices, compared to just 6.6 million VR headsets on the PC, and 1.9 million from consoles.

SuperData says that it'll be the younger crowd that will adopt VR gaming with open arms, with 74% of US respondents under 18 saying they were "very interested" in VR. This data showed that 65% of millennials, 54% of Gen Xers and just 42% for Baby Boomers.

Personally, I think VR is going to be a huge platform that will continue to grow - and will sit down and have a nice long chat with anyone who says "but VR is just like 3D TV, it'll die off in a few months".

NEWS SOURCE:gamesindustry.biz

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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