We all know Halo is for the most part, an Xbox exclusive, but Microsoft is pledging better PC support, where is does the first-person shooter stand on the PC? Executive Producter on the game, Dan Ayoub, explains: "We've definitely heard the questions about PC. Right now we're a couple months out from the Xbox version's release, and that's our main focus right now. That's quite honestly where all our headspace is right now".
Considering that Halo: Master Chief Collection is close to release, one would've thought there is no better time than now than to release it onto the PC. But, with four games with one of them receiving a complete graphical overhaul, it might have been too much for the company: releasing an Xbox One version, and a PC version.
Ayoub added: "From a technical standpoint, you look at the architecture of the Xbox One and there are some similarities to the architecture of a modern PC. That certainly makes that sort of cross-platform development easier. But beyond that the ease goes away. Master Chief Collection is massive. We have to coordinate four games, 100-plus maps, a lot of new cinematics, and Halo 2 Anniversary". Microsoft seems to be all-in with Halo on Xbox, with Ayoub saying: "We wanted to do a great job on console. The anchor of Halo: Master Chief Collection is the ten-year anniversary of Halo 2 on console. So our approach was to focus primarily on console as a result of that".
The PC community doesn't get completely left out, with Ayoub talking about PC gamers, and the PC community as a whole. Ayoub said: "That's one of the things I love about the PC community. You've got so many cool things going on [with fans]. And then you've got the breadth; PCs are everywhere all over the planet. Obviously as part of Microsoft PCs are part of our business. When you look at that market and community, there's almost limitless possibilities in terms of what we can do".