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GTA 3, Vice City, and Liberty City Stories are coming to the New Nintendo 3DS

PopularEach port includes a dedicated lower-screen interface, touch controls, Nintendo-style button prompts, and a keyboard for entering cheats.

GTA 3, Vice City, and Liberty City Stories are coming to the New Nintendo 3DS
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Senior Tech Reporter
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TL;DR: A homebrew reGTA Collection by EpicReds0817 ports GTA 3, Vice City, and Liberty City Stories to New Nintendo 3DS models using re3/reVC/reStories, adding lower-screen interfaces, touch controls, Nintendo-style prompts, and fixes; users need a homebrew-capable New 3DS-family device and legal game files to build the ports.
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Three of Grand Theft Auto's most beloved 3D-era entries are getting an unofficial second life on hardware Rockstar never targeted. A new homebrew project called the reGTA Collection now lets GTA 3, Vice City, and Liberty City Stories run on the New Nintendo 3DS.

The project comes from modder EpicReds0817, who adapted all three titles using the re3, reVC, and reStories reverse-engineering projects. Each port includes a dedicated lower-screen interface, touch controls, Nintendo-style button prompts, and a touchscreen keyboard for entering cheats, along with a handful of game-specific fixes.

GTA 3, Vice City, and Liberty City Stories are coming to the New Nintendo 3DS 2

GTA 3 gets a dark-blue lower-screen theme, faster loading, smoother streaming, and fixes for vehicle materials and several crashes. Vice City uses a pink interface, restores particle effects and vehicle highlights, and fixes character models, water seams, and flight-related crashes. Both also carry over their iconic final-mission music, "Push It to the Limit" for GTA 3 and "Self Control" for Vice City.

Unlike GTA 3 and Vice City, which had relatively mature reverse-engineering projects to build from, Liberty City Stories' corresponding reStories project had been left unfinished for years. EpicReds0817 stepped in to complete that work, getting the full main story running on physical New 3DS hardware, though not every side mission has been fully verified yet. The port uses a red-themed interface, lightweight vehicle reflections, and fixes for missions, saves, world state, cutscenes, and vehicle bugs, along with custom text cheats and its own final-mission theme, "Chase."

GTA 3, Vice City, and Liberty City Stories are coming to the New Nintendo 3DS 3

Support is limited to the New Nintendo 3DS, New 3DS XL, and New Nintendo 2DS XL, since the ports rely on the upgraded CPU and additional memory those revised models offer. The original 3DS, 3DS XL, and 2DS can't run them. And this also isn't plug-and-play. The GitHub repository doesn't include Rockstar's original game data, compiled executables, or the devkitARM toolchain needed to build the project. Anyone who wants to try it will need a homebrew-capable New 3DS-family system, their own legally obtained copies of the source games, and the willingness to build the ports themselves.

Frequently Asked Questions

Open a question for an answer from TweakTown's coverage of this news, or ask your own below.

Question #1

Which New 3DS-family models can run the reGTA Collection?

The reGTA Collection can run on the New Nintendo 3DS, New Nintendo 3DS XL, and New Nintendo 2DS XL. The original 3DS, 3DS XL, and 2DS cannot run it.
Question #2

What fixes are included for GTA 3 in the reGTA Collection?

Question #3

What changes and bug fixes does Vice City get in this port?

Question #4

Why can't the original 3DS, 3DS XL, and 2DS run these GTA ports?

They can't run them because the ports rely on the upgraded CPU and extra memory found in the New Nintendo 3DS family. That support is limited to the New 3DS, New 3DS XL, and New 2DS XL for that reason.

Have a question that isn't listed here? Ask below, and TweakBot will answer it.

In recent weeks, modders have gotten GTA 3 running natively on the original Wii, Vice City running on GameCube, and GTA 5 running on a modded Switch Lite.

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About the author

Senior Tech Reporter

Hassam is a veteran tech journalist and editor with over eight years of experience embedded in the consumer electronics industry. His obsession with hardware began with childhood experiments involving semiconductors, a curiosity that evolved into a career dedicated to deconstructing the complex silicon that powers our world. From benchmarking PC internals to stress-testing flagship CPUs and GPUs, Hassam specializes in translating high-level engineering into deep, unbiased insights for the enthusiast community.

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