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Microsoft patent details Xbox ads that could appear between boss fights and cutscenes

Microsoft patent details a system that could show context-aware ads during natural gameplay breaks, with players earning credits for uninterrupted playtime.

Microsoft patent details Xbox ads that could appear between boss fights and cutscenes
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Tech and Science Editor
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TL;DR: Microsoft's patent proposes showing context-aware ads during natural game breaks (loading, save, round-end, cutscenes) using game-state signals, and rewarding viewers with credits that grant uninterrupted playtime until a time limit or milestone. The filing explores ad-supported PC and console software but doesn't commit to deployment.
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Microsoft has filed a patent application for a system that could introduce context-aware advertising into PC and console games, which means promotional content can be shown during in-game moments that aren't considered disruptive to gameplay, such as loading screens, save screens, round-end screens, and other natural in-game "breaks".

Microsoft patent details Xbox ads that could appear between boss fights and cutscenes 2

The patent states that, rather than inserting ads on a fixed timer, the system would use game-state information, API signals, or event detection to identify these less disruptive moments. Additionally, the patent describes a credit-based model in which watching promoted content grants another period of uninterrupted access, similar to free mobile apps that rely on users watching ads. Once the user views an ad, they receive a credit that prevents another advertising interruption for a set amount of time or, in Microsoft's proposed system, until certain gameplay milestones are reached.

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The filing, titled "Contextually Aware Management of Interactive Software Application Access," effectively describes a more context-sensitive version of this rewarded-ad model almost everyone has already experienced in mobile gaming, but instead, we are now seeing its application in software, specifically games, running on devices including PCs and consoles.

Frequently Asked Questions

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Question #1

How would Microsoft’s patent decide when a boss fight, loading screen, or cutscene is the right time to show an ad?

Question #2

What kinds of gameplay milestones could reset the ad-free credit period in Microsoft’s design?

Question #3

Would this system require game developers to add API support for ad triggers, or could Microsoft detect breaks automatically?

Question #4

How might rewarded ad credits work if a game has very short loading screens or few natural pauses?

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Whether Microsoft ever deploys the system remains unknown, and I can imagine major pushback from the gaming community if Microsoft decides to implement it without announcing or providing clarity. Notably, the patent is not tied to a specific Xbox game, service, or commercial product, so it should be treated as an exploration of how ad-supported access could work rather than evidence that ads are about to be introduced into Xbox games, and not just games, in-game.

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News Source:techspot.com

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About the author

Tech and Science Editor

Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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