It seems that AMD is finally ready to deliver its answer to DLSS 4's Multi Frame Generation, as it has already begun to appear in the latest AMD Software: Adrenalin Edition 26.6.2 Driver. This news arrives via the Chiphell forums (via Wccftech), where references to FSR Multi Frame Generation have been spotted in the RadeonTuner tool, an open-source, user-created alternative to AMD Adrenalin Software.

With the tool's ability to expose or list technologies that aren't quite ready for launch but exist in the driver's codebase, it looks like FSR Multi Frame Generation is not only coming, but AMD is potentially going to support a Multi Frame Generation ratio of up to 8X, which would generate 7 additional frames in addition to the natively or FSR 4.1-upscaled frame. Currently, FSR Frame Generation only supports a single generated frame, otherwise known as the 2X mode.
Popular Now: Modders upgrade the original PlayStation's RAM from 2MB to 16MBThe arrival of FSR Multi Frame Generation would see AMD's FSR Redstone suite of AI-powered technologies deliver Frame Generation feature parity with both NVIDIA DLSS and Intel XeSS. Also, an 8X mode would generate more frames than NVIDIA's DLSS 4.5 Multi Frame Generation update that introduced a 6X mode.
Of course, who can generate the most frames isn't the goal; motion clarity, image quality, and responsive controls are. This is why DLSS 4.5's Dynamic Multi Frame Generation has garnered a positive response so far, as it allows you to set a target frame rate (or display refresh rate) and lets DLSS dynamically adjust the Frame Generation mode or ratio to hit that target. It'll be interesting to see if the new FSR Multi Frame Generation includes a similar option, especially with its 8X mode.

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Will AMD expose a dynamic target-frame-rate mode (like DLSS Dynamic MFG) for automatically switching MFG ratios?
How might enabling 8X FSR MFG affect input latency and frame pacing compared to current 2X FSR Frame Generation?
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On that note, one of the areas where AMD's current FSR Frame Generation feels like a step behind the DLSS version is consistency - that is, frame pacing and latency. Hopefully, with FSR Multi Frame Generation, these issues are ironed out. In addition to FSR MFG, it looks like AMD is adding driver overrides for FSR Ray Regeneration and FSR Neural Radiance Caching, two new technologies designed to accelerate ray-tracing performance and improve image quality.






