Indie devs are delaying their games to avoid competing against Silksong

Three independent developers have delayed their games to avoid going up against Hollow Knight Silksong and the game's teeming horde of anticipated fans.

Indie devs are delaying their games to avoid competing against Silksong
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Senior Gaming Editor
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TL;DR: Several indie developers are delaying their game releases to avoid competing with the highly anticipated Hollow Knight Silksong launching September 4. Titles like Demonschool, Aeterna Lucis, and Baby Steps have postponed launches to maintain visibility and sales potential amid Silksong's expected massive impact.

Hollow Knight Silksong is one of the most anticipated games of the year, and some indie developers aren't willing to risk going up against it.

Indie devs are delaying their games to avoid competing against Silksong 5

At least three independent game developers have moved their projects out of the blast radius of Silksong's expected megaton launch. Competition is always fierce in the games industry, and interest in indie games has grown particularly over the last few years, leading to some eclectic and unpredictable surprise hits. Everyone wants to be the next big thing, or at least make their money back, but that's hard to do if you're going up against fierce competition.

That's why some devs are delaying their games to avoid competing directly with Hollow Knight Silksong, at least on the game's September 4 launch day.

Necrosoft delayed their tactical RPG Demonschool from September 3 into November 19, presumably to give Silksong a clear runway.

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Aeternum Game Studios delayed their hack-and-slash platformer Aeterna Lucis from September into 2026. The devs explain that Silksong would overshadow their game; "we are fully aware that our game wouldn't have the visibility it deserves." A lack of devkits was also a reason that Aeterna Lucis was pushed back.

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Just today, Devolver Digital delayed Baby Steps from its original September 8 launch to September 23. And they did it in the most hilarious way possible:

The anticipation for Silksong seems to only grow as Hollow Knight keeps setting concurrent peak player records on Steam. Just six hours ago, Hollow Knight reached over 45.5k players on Steam, setting a new all-time peak.

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Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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