Ex-Sony boss on game budgets: 'Unless you're Rockstar, don't expect to sell 25 million units'

Ex-PlayStation studios boss Shawn Layden cautions game devs and publishers that spend big on game budgets and rely solely on raw unit sales to make profit.

Ex-Sony boss on game budgets: 'Unless you're Rockstar, don't expect to sell 25 million units'
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Senior Gaming Editor
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TL;DR: Former PlayStation boss Shawn Layden warns publishers against greenlighting $200 million+ game budgets due to rising development costs and tight profit margins. Only top-tier studios like Rockstar can expect massive sales to justify such expenses. He also highlights the challenges of maintaining $60 price points amid increasing production costs.

Former PlayStation boss Shawn Layden has a word of warning to publishers who greenlight expensive game budgets.

Ex-Sony boss on game budgets: 'Unless you're Rockstar, don't expect to sell 25 million units' 6

Thanks to inflation and complexity, games are more expensive to make now than they've ever been. Competition is fierce, and a miss on a big-budget game can lead to substantial write-offs and studio closures--which is exactly what happened to PlayStation's failed Concord and game developer Firewalk Studios.

In a recent interview with GamesIndustry.biz, former PlayStation studios chairman Shawn Layden cautions devs to reel back high $200 million+ budgets because odds are the devs may not be able to make a profit. The budgets really aren't feasible unless the teams are in the caliber of a dev like Rockstar Games, who can sell 25 million copies easy.

"The cost of construction is just way too high. If you're going to spend over $200 million to build a game, your margins are super tight unless you can expect to sell 25 million units.

"Unless you're Rockstar, [you] should not expect to sell 25 million units," Layden said.

For comparison, GTA V has shipped over 215 million units worldwide across 3 console gens. The game routinely ships anywhere from 15 to 20 million copies per quarter in the last few years in a row. Analysts predict GTA 6 could sell 38 million copies at launch.

The former PlayStation boss says that games companies have been trading higher profits for wider reach. The rationale was that raising game prices past $59.99 would deter purchases. Instead, publishers kept that price point for multiple generations as the console installed base continued to grow.

Layden discussed why no one wanted to raise prices until Gen 9, which saw multiple publishers like Take-Two, Electronic Arts, and even PlayStation collectively raise prices to $70. Gradually and incrementally raising prices over multiple generations would've been the way to go, Layden also commented.

"No one wants to be the first one to raise the price, because you're afraid to lose traffic. So what you do is you just end up eating into your operating income, your profit margin.

"There were more sports cars in the parking lot in the PS1 era than there were in the PS4 era.

That's because if you're selling 20 million units at $60 for something that only cost you $10 million to make, that's different than selling 20 million units at $60 for something that cost you $160 million to make."

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News Source:gamesindustry.biz

Senior Gaming Editor

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Derek joined TweakTown in 2015 and has since reviewed and played 1000s of hours of new games. Derek is absorbed with the intersection of technology and gaming, and is always looking forward to new advancements. With over six years in games journalism under his belt, Derek aims to further engage the gaming sector while taking a peek under the tech that powers it. He hopes to one day explore the stars in No Man's Sky with the magic of VR.

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