Sony's next-generation PlayStation 6 console is expected to feature 24GB of RAM, up from the 16GB of RAM inside of the PS5 and beefed-up PS5 Pro consoles, and it'll be used for advanced ray tracing and machine learning.
In a new video from Digital Foundry, the tech experts surmise that the PlayStation 6 will feature 24GB of RAM, as it is needed for advanced ray tracing and machine learning, as the 16GB inside of the PS5 and PS5 Pro are already hitting limits when it comes to textures and assets.
DRAM hasn't dropped in price recently, but Sony will reportedly not be increasing the cost of the PS6 because of it (and most likely because Sony would be buying SO much DRAM for the PS6 that it would negotiate some rather kick-ass pricing from DRAM manufacturers). As for the rumored PlayStation 6 handheld, it would probably sport 16GB of RAM as it's reportedly capable of backwards compatibility, playing PS5/PS4/PS3/PS2/PS1 games on the go).
The full PlayStation 6 console with a larger 24GB of RAM would make more sense for the next-gen home console, as developers can target both systems with their games. 24GB for full-on, next-gen PS6 games, and continue offering 16GB for the PS6 handheld.
Personally, I'd like to see things bumped up considerably more: 32GB of RAM inside of the PlayStation 6 would be nice to see, especially when 32GB of RAM inside of a PC is pretty standard these days. 12GB to 16GB of VRAM on a mid-range GPU is the norm, and we're in a world of 24GB to 32GB of VRAM on high-end, flagship GPUs with the likes of the GeForce RTX 5090 rocking 32GB of VRAM.




