NVIDIA unveils DLSS 4 plugin for Unreal Engine 5.6: next-gen AI upscaling for game developers

NVIDIA has unveiled its new DLSS 4 plugin for Unreal Engine 5.2 to 5.6, delivering next-generation AI upscaling technology to game developers.

NVIDIA unveils DLSS 4 plugin for Unreal Engine 5.6: next-gen AI upscaling for game developers
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Gaming Editor
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TL;DR: NVIDIA has released the official DLSS 4 plugin for Unreal Engine 5.6, enabling developers to integrate advanced AI upscaling features like Multi-Frame Generation, Ray Reconstruction, and Super Resolution. This update enhances game performance and graphics quality on GeForce RTX 50 series GPUs with improved VRAM efficiency.

NVIDIA has just unleashed DLSS 4 upscaling support into Unreal Engine 5.6, allowing game developers to add the latest AI upscaling technology into UE5.6-based titles.

NVIDIA unveils DLSS 4 plugin for Unreal Engine 5.6: next-gen AI upscaling for game developers 75

NVIDIA launched its new GeForce RTX 50 series "Blackwell" GPUs earlier this year, which support DLSS 4 upscaling, but before game developers can add DLSS 4 into their games, the company must make an official plugin... and today is that day for Epic Games' Unreal Engine 5.6.

Unreal Engine 5 already supports NVIDIA DLSS 4 upscaling for various versions of the engine in the 5.0 series, but Unreal Engine 5.5 and 5.6 have just received their own DLSS 4 plugin, which has been made available on NVIDIA's website.

Unreal Engine 5.6 launched last month with performance improvements compared to previous versions, with huge CPU and GPU performance gains, as well as the Transformer model upscaling and features like Frame Generation, Multi-Frame Generation, Ray Reconstruction, and Super Resolution, the Unreal Engine developers can inject these features into their games made in Unreal Engine 5.6.

NVIDIA unveils DLSS 4 plugin for Unreal Engine 5.6: next-gen AI upscaling for game developers 74

NVIDIA's Transformer model broke out of beta just a few days ago now, with the new Transformer model using 20% less VRAM. There are other advantages with the new Transformer model over the CNN model that is used in DLSS 1, DLSS 2, DLSS 3, and DLSS 3.5, and now that the Transformer model is available in Unreal Engine 5.6, games can be optimized even further, allowing for better-quality graphics with more performance.

NVIDIA explains on its website: "DLSS 4 is in Unreal Engine through our official DLSS Unreal Engine plugin. The plugin provides access to Multi Frame Generation, Frame Generation, Ray Reconstruction, Super Resolution, DLAA, Reflex Low Latency, and NVIDIA Image Scaling".

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Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

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