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Blade Runner fans won't be happy to learn that an unannounced Blade Runner game being developed at Supermassive Games has now been canceled.

A new report from Insider Gaming has revealed that Supermassive Games was developing a Blade Runner game titled "Blade Runner: Time To Live," and it would have been a character-focused, cinematic experience that leaned into the action-adventure genre. Players would have assumed the role of Blade Runner in 2065, and the story was planned to span between 10 and 12 hours. Notably, the story blended the "philosophical themes of Blade Runner with kinetic action-adventure gameplay."
The report reveals the game entered pre-production in September 2025, and the team behind it is the core team that worked on The Quarry. Pre-production was slated to end in March 2025, and prototyping was scheduled to begin sometime in September 2025. The developers were planning a full release of the game for September 2027 on PC, PS5, and Xbox Series X|S, along with the next-generation Xbox and PlayStation consoles. The budget for the unannounced Blade Runner title was pegged at approximately $45 million, with $9 million of the budget being dedicated to external performance capture and acting talent.
Notably, what wasn't included in the initial budget was acquiring rights, any original music production, performance fees, QA testing, localization, and any future DLC content.
The documents obtained by Insider Gaming revealed a description for the game, "Journey from the teeming undercity of New Zurich 2065 to the eerie remnants of the forgotten world beyond," the description from the documents. "Under orders to retire Rev, the mysterious and ruthless leader of an underground replicant network, you are betrayed and left for dead in a brutally hostile environment."