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Sony seals Concord and its developers fate after catastrophic $400 million failure

Sony has fired the developer of Concord, the multi-million catastrophic failure that will result in 210 people being let go from the studio.

Sony seals Concord and its developers fate after catastrophic $400 million failure
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Junior Editor
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TL;DR: Sony Interactive Entertainment has decided to permanently sunset the game Concord, one of its biggest flops, and close Firewalk Studios, the developer behind it. Concord, which cost $400 million to develop but generated minimal revenue, failed to sustain a player base.

The CEO of Sony Interactive Entertainment has officially given an update on what's happening at PlayStation Studios, and within it is the confirmation of Concord's fate.

Sony seals Concord and its developers fate after catastrophic $400 million failure 3215

Concord is one of the biggest video game flops of all time and has been identified as Sony's biggest flop ever. Reports indicated that the title cost as much as $400 million to develop, but upon release, it only generated a few million. Concord didn't even reach a critical mass to sustain players, resulting in Sony pulling the game down from public access and refunding any buyers of the title. Since then Concord has remained in somewhat Limbo, as Sony considers what to do with its multi-million investment.

Firewalk Studios, the developer behind Concord, also went quiet while Sony deliberated on its decision: spend more money implementing free-to-play infrastructure into Concord or cut its losses and abandon the tile completely. It appears Sony has selected the latter, as Hermen Hulst, the CEO of Sony Interactive Entertainment, explained in a new blog post the decision has been made to "permanently sunset the game."

Additionally, Sony has decided to close Firewalk Studios, which probably surprised absolutely no one, considering how much money was lost on the development of Concord.

"After much thought, we have determined the best path forward is to permanently sunset the game and close the studio.   I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication," wrote Hulst

"The PvP first person shooter genre is a competitive space that's continuously evolving, and unfortunately, we did not hit our targets with this title. We will take the lessons learned from Concord and continue to advance our live service capabilities to deliver future growth in this area," added Hulst

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Junior Editor

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Jak joined the TweakTown team in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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