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Intel's next-gen 'Crescent Island' data center GPUs: new Xe3P architecture, up to 160GB LPDDR5X
Intel has announced its new Crescent Island GPU for data centers, featuring the next-gen Xe3P architecture, and up to 160GB of LPDDR5X memory for AI workloads.
The new Intel Crescent Island GPU is based on the new Xe3P architecture, which is the same GPU architecture that is going into Intel's next-gen Panther Lake laptop processors in 2026. Xe3P is another upgrade on top of the Xe3 GPU architecture, first inside of Crescent Island, and then on the consumer side with the new Arc C-series GPUs with Nova Lake next year.
Intel explains: "The new data center GPU code-named Crescent Island is being designed to be power and cost-optimized for air-cooled enterprise servers and to incorporate large amounts of memory capacity and bandwidth, optimized for inference workflows".
Helldivers 2 devs prioritizing performance over content, focusing on crash fixes, FPS issues
Helldivers 2 will soon get more optimization and performance-oriented patches, but it'll come at the cost of content.
The latest Helldivers 2 update, Into the Unjust, brought a ton of new features...and a bunch of new bugs. Gamers took notice and were quick to let Arrowhead know about the issues, and instead of doubling-down on a roadmap that churns out new cosmetics to buy, the devs are slowing everything down to make important fixes.
In a new 17-minute developer update video, Helldivers 2 game director Mikael Eriksson talked more about what's happening and why. Arrowhead will delay upcoming updates, content drops, and game changes to prioritize in-game performance.
GTA 6 review access might require reviewers to fly to Rockstar for a few days to play the game
GTA 6 review access isn't going to be easy, with reports that Rockstar will get reviewers to visit a specific location -- most likely their HQ -- for a "select number of days" to review the biggest game of all time.
In a new post on X from @DetectiveSeeds, who leaked out that GTA 6 would be running at 60FPS on the beefed up PS5 Pro console earlier this year, said: "GTA 6 review access may require reviewers, such as media and select content creators, to come to a designated location for a select number of days in order to review the game. This will be interesting, especially if video reviews are allowed due to editors, video file locations, etc. I believe we will have a better idea of how this is going to be done in the near future".
He said that he heard this information from an employee with the publisher through a "mutual connection on LinkedIn under the agreement that I do not put out their name or title".
Intel Core Ultra X9 388H CPU's integrated GPU is a third faster than Lunar Lake, leak suggests
Intel's Core Ultra X9 388H processor, rumored to be the flagship for the incoming Panther Lake mobile range, could have some seriously powerful integrated graphics going by a new leak.
As Wccftech reports (via VideoCardz), this leak surfaced at Laptop Review Club, and if you haven't heard of that, we wouldn't blame you - but you probably have heard of Golden Pig Upgrade, a regular hardware leaker who works with the site.
Intel has already told us that the 12-core Arc Xe3 integrated GPU (in the Core Ultra X9 388H) is set to be up to 50% quicker than Lunar Lake, and the leak shows the iGPU hit around 6300 in 3DMark Time Spy - which is some 30% faster than Lunar Lake (add your own seasoning with this, of course).
Apple refreshes Vision Pro headset with new M5 processor, new Dual Knit band, more battery life
Apple has just announced a refreshed, more powerful version of its Vision Pro headset, now powered by its new M5 processor, and more. Check it out:
In the days leading up to Samsung's big launch of its new Galaxy XR headset, Apple has announced its new M5 processor that powers its new Vision Pro headset. The new Vision Pro powered by the M5 processor features more CPU, GPU, and AI performance, with a new Dual Knit Band, and so much more.
Starting with the new in-house M5 processor, which features up to 10 CPU cores and 10 GPU cores, that Apple says enable "hardware-accelerated ray tracing and mesh shading, enabling developers to add remarkable detail to lighting, shadows, and reflections in games like Control". The 16-core Neural Engine handles AI workloads, running up to 50% faster for system experiences, and up to 2x faster for third-party apps over the M4 chip inside of the original Vision Pro.
GTA 6 could be the first $100 game - and Rockstar might actually deserve It
The price of Grand Theft Auto 6 might be the most frequently asked question within the gaming community, aside from when the next-generation consoles will be released, as many gamers are bracing for Rockstar to impose a price tag above the $70 standard for a AAA title.
Rockstar has officially said nothing regarding the price of GTA 6, which means currently the game is priced at $70, and while gamers will certainly want the most anticipated game of all time at the cheapest it possibly can be, some are expecting Rockstar to increase the price considering the amount of hype around the title and the general direction of the gaming community (consoles recently experienced price increases).
In all honesty, if there is one game that will break the $70 standard for AAA titles and make the leap to $100, it's GTA 6, and while gamers will certainly complain endlessly about the increase, Rockstar will still make hand over fist. But should the standard edition for a game even be $100?
Apple's new M5 chip is official: up to 10-core CPU, 10-core GPU, 30% more GPU performance
Apple has just announced its new M5 processor, which has some big upgrades across the board for new MacBook Pro laptops, a new Vision Pro headset, and new M5 iPad Pro.
The new Apple M5 processor features up to 10 CPU cores and 10 GPU cores, which might not sound like a lot, but they are much faster and more efficient than the previous-gen M4 chip. Apple's new M5 processor and its 10-core CPU configuration splits into 6 performance and 4 efficiency cores, just like the M4, but each of the cores has up to 15% more multi-threaded performance than the M4.
Apple's new M5 silicon also provides a bigger 30% upgrade in graphics performance, alongside a Neural Accelerator inside of each CPU and GPU core, Apple's new M5 processor is up to 4x faster in compute capabilities over the M4. Not bad for a single generation.
Star Citizen's new crafting system will focus on weapons and armor at start
RSI explains more of how updated fabricator crafting will work in Star Citizen when the new system is introduced in "the next few months," introduces new craftable weapons and armor.
CitizenCon 2025 offers new details about Star Citizen's upcoming crafting system, revealing new resource hierarchies, UI changes, and the opportunity for massive levels of customization.
Details include how the team at CIG is rolling out the system in phases over time, starting first with weapons and armor. The team wants players to become familiar with the tools, especially the new inventory upgrades that'll help with managing so many new resources.
Battlefield 6 naval warfare discovered by dataminers
Battlefield 6 developers hinted at the inclusion of naval warfare not too long ago, and now dataminers have discovered evidence that suggests it's already being worked on.
The discovery comes from Insider Gaming, which has penned a new report highlighting code that has been discovered within Battlefield 6. According to the publication, several different vehicles are currently in development, such as Jet Skis and Rigid-Hulled Inflatable Boats (RHIBs). The report goes on to outline that "Glacier" is the codeword for Battlefield 6 and "MP" is the abbreviation for multiplayer. Below you will find the strings of code that were discovered by Insider Gaming dataminers.
As for what is official about Battlefield 6 naval warfare, the developers officially recognized the community outcry for the inclusion of it within the title, with the developers writing that requests from the community "have not gone unnoticed." Other than that brief statement, Battlefield Studios, nor EA has said anything about naval warfare or when it may be added to the game, but we can speculate based on what has already been announced as future updates for Battlefield 6.
Continue reading: Battlefield 6 naval warfare discovered by dataminers (full post)
Battlefield 6 currently #1 top-seller on PlayStation, Steam, and Xbox
Battlefield 6 is proving to be a huge success as the game sits as the #1 best-seller on Steam, PlayStation, and Xbox platforms.
DICE has done it: Battlefield is back, and the newest shooter has all the telltale signs of a big seller. According to the current charts, Battlefield 6 is the top #1 best-seller on all major platform storefronts, including Steam, the PS Store, and the Xbox Store.
The data comes shortly after sales estimates were released by analysts--games tracking firm Alinea Analytics believes Battlefield 6 sold as many as 6.5 million copies worldwide since launch, generating over $350 million in sales revenue alone.
Continue reading: Battlefield 6 currently #1 top-seller on PlayStation, Steam, and Xbox (full post)
Heading to Linux now Windows 10 is no more? Commodore's distro has 'no nags' and 'no tracking'
It was the end of the road for Windows 10 support yesterday, but in terms of what to do next if you're running that operating system, one of the options you probably haven't considered is switching to a Commodore OS.
No, this isn't a suggestion that you head back to the eighties - the heady days of the Commodore 64 and Amiga - and start using Workbench again, but rather Commodore OS Vision 3.0.
This is Commodore's spin on Linux for the contemporary world, and as spotted by Tom's Hardware, the company is pushing its various merits, mainly angling it against Microsoft's telemetry and privacy concerns.
Battlefield 6 players are riding drones by swinging the sledgehammer
Battlefield 6 has been released, and with the game in the hands of millions of players, nearly one million just on Steam, players are combining different mechanics and discovering exploits that the developers never found.
Exploits usually come with a negative connotation and the assumption that they are game-breaking by giving the user a massive advantage over their opponents. While that does occur in gaming quite regularly, this isn't one of those occasions, as this exploit is more humorous than it is useful, albeit it does result in kills.
Players have discovered that if you stand on top of a drone and repeatedly swing the sledgehammer at the drone while the drone is ascending, you will remain atop the drone, gaining a massive height advantage that can be utilized with a sniper rifle.
Continue reading: Battlefield 6 players are riding drones by swinging the sledgehammer (full post)
Rules of Engagement: The Grey State mixes Tarkov, Helldivers 2, and Lovecraftian horror
With there being so many games to play, and simply not enough time to enjoy them all, it's smart to bookmark the release dates for the ones you really want to try out, especially if they are free. I have one that I will definitely be marking the calendar for, and that is Rules of Engagement: The Grey State
The title is developed by Grey State Studio, which falls under China-publisher, Tencent's banner, and has recently been unveiled with a new cinematic and gameplay trailer. The Grey State: Rules of Engagement is a PvPvE tactical shooter based in a "Horrorverse," where players will be pitted against a variety of ghoulish and Lovecraftian monsters. The goal is to secure an artifact called "The Vertex," while dealing with the monsters and other players that are also searching for the artifact.
The above cinematic trailer does a fantastic job at setting the vibe for the game, as players will be experiencing suspenseful horror coupled with action-packed gameplay against players and monsters. As for the gameplay trailer, what we can see here is pre-alpha footage that is currently a work in progress. However, what is showcased is still quite impressive as we are introduced to three classes with extensive talent trees, and unique abilities, along with a variety of different settings and environments.
ASUS and Microsoft quietly ship ROG Xbox Ally's screen at 720p out of the box
With ROG Xbox Ally and Ally X having now launched, many of those who pre-ordered the handheld PC are now picking up their shiny new gaming machine. However, there is something owners of the base ROG Ally should know: Microsoft and ASUS have configured the console's display to be 720p out of the box, despite the display being capable of 1920 x 1080p.
This interesting factoid was pointed out by The Verge's Tom Warren, who shared a helpful video of how to change the display resolution on his personal X account. Warren speculates that ASUS and Microsoft decided to make 1280 x 720p the default resolution for the display to force games that are launched to also run at that resolution.
However, even if the display is set to 1920 x 1080p, or the native resolution of the display, gamers can simply go into the settings of the game and change the resolution down to 1280 x 720p if they so choose.
Battlefield 6 developers confirm fix for bullets not registering
The principal game designer for Battlefield 6 has recognized the bullet registration problem highlighted by several players, where bullets seemingly hit the target, and blood splatters can be seen, but the target doesn't take damage.
The developers took to the Battlefield Comms X account to confirm they are aware of "rare cases" where bullets can be seen hitting targets, but no damage is registered, and according to the team, the problem has to do with specific weapon attachment combinations. The developers have stated that a hotfix has been rolled out across all platforms and that they will continue to monitor performance as the days proceed.
Additionally, Florian Le Bihan, Battlefield 6's principal game designer, has stated in a separate X post that this issue happened intermittently, and echoed the same statement from Battlefield Comms, the problem was related to certain weapons and attachments. Furthermore, Le Bihan said that in some instances, hit registration problems can be caused by poor internet or game server performance, but in these instances, players will be presented with icons in the top left-hand corner of their screen.
Continue reading: Battlefield 6 developers confirm fix for bullets not registering (full post)
MacBook Pro 14-inch M5 is out: 1.6x faster GPU, 3.5x AI perf, but is the $1599 price tempting?
Apple has revealed its new MacBook Pro 14‑inch laptop which has the M5 chip under the hood.
The rumor mill was insistent that this would happen this week, and now we've witnessed the arrival of this next-gen MacBook, or the first of these machines which is the baseline offering.
Revealing the new laptop via a simple press release - yes, this is a relatively lowkey refresh - Apple boasted about improved performance (naturally), particularly when it comes to accelerating AI workloads (no surprises there, either).
Google Pixel 10 Pro Fold explodes during test, warning issued for owners
A Google Pixel 10 Pro Fold has exploded in the hands of a hardware reviewer who says the Pixel 10 Pro Fold is the weakest foldable smartphone they have ever tested, and they have tested every mainstream smartphone released over the last ten years.
The king of smartphone durability tests, JerryRigEverything, has got his hands on a Google Pixel 10 Pro Fold, and as with every smartphone the hardware reviewer has put under the spotlight, he ran it through his suite of durability tests. However, when it was time to do the iconic bend test, the Google Pixel 10 Pro Fold failed catastrophically, bending at the antenna line, and making the 10 Pro Fold unusable.
Notably, the YouTuber is challenging Google's claim that the Pixel 10 Pro Fold is "Extremely Durable," and that it's "dustproof," which was proven not to be the case after dirt was sprinkled over the hinge, and then heard cracking under the pressure of the device folding open and closed. As for the exploding battery, the YouTuber explained the lithium battery is made up of long sheets of foil that are wrapped around each other, and the electrodes are separated so the battery doesn't short out.
Ex-Intel CEO CEO Pat Gelsinger says 'Of course' the tech industry is in an AI bubble
On one hand, you've got companies and CEOs talking about the current AI boom and era of computing, ushering in a new type of industry, factories, culture, and employment. On the other hand, you've got people and ex-CEOs talking about the current AI boom and fixation on creating data centers that draw more power than a town as the next bubble. Similar to the dot-com bubble and crash of 2000, or the financial crisis of 2008, the AI bubble will also burst one day.
In a recent interview with CNBC, ex-Intel CEO Pat Gelsinger falls into the "AI bubble" camp, but notes that the current AI race and expansion by the tech industry and companies everywhere won't end "for several years."
"Of course we are," Pat Gelsinger responded when asked if we're currently in an AI bubble. "We're hyped, we're accelerating, we're putting enormous leverage into the system. That said, I don't see it ending for several years."
AMD's FSR 4 could work on Xbox Series X but not PlayStation 5
Yesterday, we posted a story on one of the investigations into AMD's unintentional leak of an INT8 version of its FSR 4 upscaling solution powered by AI. As the official FSR 4 release uses an FP8, or 8-bit floating-point format, for its AI model, it's currently exclusive to the desktop lineup of Radeon RX 9000 Series GPUs because RDNA 4 is the only Radeon hardware that can support this more complex AI solution.
The INT8 version of FSR 4 is both official and unofficial, and with some clever tinkering, it works on RDNA 2 and RDNA 3 GPUs like the Radeon RX 6800 XT and Radeon RX 7800 XT. Image quality falls short of the full FP8 version of FSR 4, but it's a notable improvement over FSR 3.1 and still provides a small to decent double-digit boost to performance. Although it's a performance loss compared to FSR 3.1, many see it as a better solution for 1080p and 1440p gaming because it offers image quality much closer to DLSS than FSR 2 or 3.
A new deep dive into this INT8 version of FSR 4 from the tech gurus over at Digital Foundry builds on what we've seen so far, with better image quality at the cost of performance compared to FSR 3. Testing on RDNA 2 graphics cards shows that it works, which means that this version of FSR 4 could technically be ported over to the Xbox Series X|S generation of consoles.
Continue reading: AMD's FSR 4 could work on Xbox Series X but not PlayStation 5 (full post)
Samsung accelerates HBM4E process, aims for 3.25TB/sec bandwidth ready for NVIDIA Rubin AI GPUs
Samsung Electronics has just boosted the development of its next-gen HBM4E memory, aiming for up to 3.25TB/sec of memory bandwidth, over 2.5x the bandwidth of its current HBM3E chips.
NVIDIA recently requested that HBM4 manufacturers -- SK hynix, Samsung, and Micron -- increase the bandwidth on their next-gen HBM4 memory, where recently at the OCP Global Summit 2025 event, Samsung revealed its development target for HBM4E, with per-pin speeds of at least 13Gbps, and mass production set for 2027.
Samsung's next-gen HBM4E memory would have 2048 data I/O pins, which when converted over to bytes (1 byte = 8 bits) then it works out to 3.25TB/sec of memory bandwidth. On top of that, Samsung said that HBM4E's power efficiency is over 2x better than current HBM3E memory.






















