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Street Fighter V Graphics Quality & Port Report

By: Sean Ridgeley | Guides | Posted: Mar 7, 2016 2:20 pm



If you're one of the ones that prefer the keyboard for fighters, Street Fighter V features some strange bindings. While the normal fight controls make sense as they are organized similar to what you'd see on a fight stick, the non-fight controls boggle the mind: Start is B, Back is N, and the Network menu when in the main menu is Enter, whereas in-game, Enter allows you to exit the game. Just to name a few examples.




Worse, none of these bindings are displayed anywhere in-game, nor can you rebind them. Capcom has said it will change this, but for now, you suffer.


As for controllers, 'official' controllers like the Xbox One controller are supported (mine worked great), but others like the DualShock 4, which depend on DirectInput, are not. Capcom says support for this is coming in a future patch.




Network Performance


The game may have had lag and disconnect issues at launch, but I'm happy to report those were not present for me at all in my testing: online play is smooth. And I observed no FPS drops (only a constant 60FPS) or lag spikes, even when playing people from other countries or on different platforms.


Now for the bad news: matchmaking is vastly inferior to what Street Fighter IV offered. This time around, there are no skill filters. You can see skill levels after searching, but you can't actually filter out anything you don't want. This is especially bad with the current lack of arcade mode and the lackluster training mode (which features only Ryu), as there's no great way to learn a character before jumping in, resulting in you getting your ass beaten by veterans.




As well, there is no live updating of available matches, which often means you'll try to get into a game only to be told it's not available. Finally, while casual and ranked matches are said to be more or less fixed, I couldn't for the life of me get into one even after minutes of waiting. Instead, I stuck to the Battle Lounge.



Graphics Options


Graphics are excellent, providing a moderate improvement over Street Fighter IV with richer textures, more demanding effects, and possibly better shadows as well.


Graphics options are not as extensive as in the previous game (it's missing the FPS options, different types of AA, Anisotropic Filtering, V-Sync, Shader options, and the Extra Effect option), but it's still respectable. Also, keep in mind some of these missing settings are likely rolled into the all-encompassing Post-Processing setting.




A final note on the graphics options front: a Fullscreen Borderless mode is missing, which is more disappointing given the less than smooth Alt-Tab process Street Fighter V employs.



Final Thoughts


Street Fighter V has some ways to go in its support for PC controllers and keyboards, but the real concern is with the matchmaking, which for me, at least, is not nearly as strong as I'd figured based on Capcom's communications on the matter. Street Fighter IV suffered similar problems once upon a time too, though, and that game runs smooth as butter all around now, so I'd expect the same before too long from this game.




The good: it looks great and should scale well for those on low-end hardware while those on high-end will notice major visual improvements from the 4K resolution.


Overall, Street Fighter V is a strong port with one key issue that needs ironing out.

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